
Kuva Microwave Nukor
- 5 Forma
- Long Guide
- Votes
- 1752

Kuva Nukor | Enervated Crit DPS Viral Heat/Viral Electric
- 5 Forma
- Long Guide
- Votes
- 447

Viral+Heat Kuva Nukor
- 5 Forma
- Medium Guide
- Votes
- 383

Kuva Flare | 287k+ Burst
- 5 Forma
- Medium Guide
- Votes
- 345
by Depravety — last updated 2 months ago
A highly-optimized Nukor that allows for the weapon’s microwave field to hit up to two additional targets.
ITEM RANK
4080 / 80
APPLY CONDITIONALS
KUVA ELEMENT
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Pure Heat? -- Encumber will be generating other status types like viral, magnetic, and corrosive for us.
Gunfight -- Necessary punch through for more chains, also significant crit damage, encumber can proc flat puncture for potential 32% crit chance.
Expel for double dipping dots, swappable for Hornet Strike / PTC (swap gunfight >> seeker) ...
Elementalist -- important 90% multi status damage and reload speed.
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Encumber - Having an encumber [Nukor] somewhere in your arsenal is basically mandatory, far too many upsides to skip
Not only do we generate Viral, but also Corrosive, Magnetic, Gas, Blast, Etc. which all supremely benefit Heat as a status in their own way.
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When we combine Encumber with GS, we end up with a potential 1680% base damage increase.
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In order to calculate how long it will take for Encumber to generate all 13 of its unique status effects, see below;

First line calculates Harmonic Series, basically saying, “To what power must e be raised to equal x”
Second multiplies estimated Harmonic Series with number of probabilities (13)
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*This says how many total encumber generated instances needed to generate all 13 effects, which is around 42 times. (This result is constant for ALL secondaries)
Third calculates how many Encumber Status we generate per second
Fourth divides them which tells us how long it takes to generate all 13 status, which happens to be 1.84 seconds
You can reverse fourth equation and multiply by status effect duration in seconds to find out how many procs you will average before stacks begin to decay. For Viral this happens to be 3.26 stacks
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Some additional things to note, only one encumber effect can be generated per instance of time, that means even if your beam chains to 3 targets, only 1 enemy can activate Encumber per tick of damage ( this is so AOE status effects like gas and electric aren't obscenely broken )
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However, the opposite is also true, it one damage instance does NOT activate encumber, the enemies that the beam chains to has an additional chance until one hits.
This means that Encumber has a hard cap, and in a [Vacuum], will [Reach] its cap of generating 13 unique status effects in exactly one second This value can ONLY be exceeded with Fire Rate.
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Multishot, Status Chance above 100, AOE, and Punch Through do NOT count.
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If a continuous weapon has a multishot of 1.5, its basically a 50% chance to apply a dealt instance of damage twice. It will take the final damage result of a shot and essentially ‘copy and paste’ that value onto itself. Compare this to traditional multishot, which is more like rolling 2 damage die instead of one.
Additional beam multishot also increases the status chance of an individual tick, if we generate a ‘2’ multishot with 60% sc, that instance will be copied and pasted onto itself for 120% sc, for 3 multishot thats 180% sc, and so on.
Not only that, but status damage from SINGLE elements like toxin are applied twice on top of increased status chance, basically all continuous weapons have an innate faction multiplier for base elements.
A single damage tick consumes 0.5 ammo instead of 1.