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Yareli

Dreadnought of Gloom | Red Crits Casual Tank Permanent Merulina Yareli

by last updated 9 months ago

40

The waverider can unleash a flood of destruction on the battlefield. Yareli’s aqueous attacks deal high damage. Surf’s up. Enemies down.

37 VOTES
1 COMMENT

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
300
HEALTH
370
SHIELD
555
SPRINT SPEED
1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
105
Damage Reduction
25.9%
EFFECTIVE HIT POINTS
1,240
Guide
1 Comment
Yareli builds
Builds by ninjase

Dreadnought of Gloom | Red Crits Casual Tank Permanent Merulina Yareli

Casual Steel Path/Non-endurance [Yareli] build for being extremely tanky while on Merulina and spamming your secondary weapon and taking advantage of her 200% CC passive as well as [Merulina Guardian]'s 200% reload and fire rate boosts. Gloom is used because it is the only channeling based helminth ability that can stay active during Merulina and can heal Merulina health pool as well as [Yareli]. This allows you to stay on Merulina essentially permanently without needing to dismount.

Note: The health orb component of [Equilibrium], Health Conversion and Arcane Blessing relies on Panzer Vulpaphyla running Synth Deconstruct + Synth Fiber.

Quick mission/speedrun variant: https://overframe.gg/build/451635/yareli/speedboat-merulina-speedrun/

BUILDS SPECIFICS

Duration
Neutral or negative duration is ideal so you don't have to manually detonate Riptide as often so you can recast it

Efficiency
Higher efficiency is ideal for Gloom drain and spamming Sea Snares/casting Riptide. Yareli has a very high base energy stat meaning Primed Flow/[Archon Flow] adds a huge boost. [Archon Flow] can be used because riptide and sea snares deal cold damage and may get kills.

Range
Range is useful for riptides suction radius and Gloom slow radius, although you don't want an excessively high range in case you have unnecessarily high gloom drain.

Strength
Strength boosts sea snares vulnerability, Merulina's base health, Gloom slow and Riptide damage. We don't need excessive strength since we're mostly using gloom for the healing rather than the slow. Merulina's base health doesn't matter too much when you constantly healing it using Gloom.

Arcanes
Avenger - gives flat +45% crit chance on damage (triggered by combat discipline self damage too). This is ideal for a red crit pistol build, but is completely flexible.
Blessing - gives 1500 health after picking up health orbs (takes about 5 mins in SP survival with panzer)
Augmented - gives bonus 60% strength after 250 kills

EHP CALCULATIONS

Arcane Blessing: 1500 health
Armor at max [Health Conversion] stacks: 1450 armor = 82.9% DR
[Merulina Guardian]: 90% DR
[Adaptation]: 90% DR
Total DR to health: 99.83% DR
Max possible EHP at max stacks everything: 882,352 eHP

ARSENAL

Use crit based AOE weapons for best effect:

Crit Laetum: https://overframe.gg/build/315013/laetum/the-overwhelming-void-crit-viral-heat-laetum-orange-red-crit-possible/
Dual Toxocyst Incarnon: https://overframe.gg/build/472561/dual-toxocyst/dual-toxocyst-incarnon-raw-damage-red-crit-meme-variants/
Sporelacer Secondary Kitgun: https://overframe.gg/build/267804/sporelacer/sporelacer-secondary-viral-heat-aoe/
Tenet Plinx: https://overframe.gg/build/453799/
Kuva Nukor: https://overframe.gg/build/232817/kuva-nukor/kuva-nukor-crit-heat-dps-anti-grineer/
Lex Incarnon: https://overframe.gg/build/468567/lex-prime/lex-incarnon-viral-slash-for-endurance/
Ocucor: https://overframe.gg/build/483134/ocucor/surging-tendrils-ocucor-sentient-surge/
Atomos Incarnon: https://overframe.gg/build/498123/atomos/atomic-scorcher-viral-heat-atomos-incarnon/
Furis Incarnon: https://overframe.gg/build/465709/furis/furis-incarnon-general-use/
Catabolyst: https://overframe.gg/build/267494/catabolyst/catabolyst-viral-heat-primary-dps/

Honarable mention to Yareli's signature Kompressa but is non-crit and nevertheless a very strong option:
https://overframe.gg/build/475341/kompressa/kompressa-encumber-dps/