Hema: General Use
- 5 Forma
- Short Guide
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- 23
The only remaining source of "Self-Damage"
- 1 Forma
- Short Guide
- Votes
- 7
Hema: Self-Damage
- 5 Forma
- Short Guide
- Votes
- 4
Hema: For around lvl 190 Enemies
- 4 Forma
- Short Guide
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- 3
by Neklas.Octan — last updated 4 years ago
A bloodsucker. This symbiotic burst-rifle leeches health to forge its ammo and then restores health with each headshot.
ITEM RANK
3060 / 60
APPLY CONDITIONALS
This is my suggested build - Triple dmg type, for this gun - it is my fav gun - Hema :D
If u guy feel hard to aim on target's head. Just remove Heat(6060) and use another dmg mod or crit mod. I just wanna show your about 10k heat DoT :D
From wiki:
Headshots will restore health to the player, equal to 10% of the damage dealt.
I'm not sure about Lifesteal on headshot but I think that it's true.
This weapon deal innately Viral damage. After Viral is upgraded with max bonus dmg 325% on target has 10 Viral status applied. BUT ONLY DAMAGE TO HEALTH.
From wiki:
The status effect of Viral damage is Virus. It amplifies damage to the health of the afflicted target by 100% for 6 seconds. Subsequent procs add 25% increased damage to health up to 325% in total after 10 stacks, with each proc having their own duration.
But we do not just fight vs Non-Armored unit, so we need a Universal way.
As you can see: Corrosive dmg is highest, it will mostly proc, then Viral and finally Heat.
When u shoot at target:
1) Corrosive will apply to strip Armor (max 10 procs, so 80% of initial armor will be removed)
2) Viral will apply to halt down HP.
3) Heat will apply to reduce 50% of CURRENT armor, also Heat now add infinitely Heat status, this status will deal damage-over-time.
This triple-status combination will destroy most of all target types.
From wiki:
When Heat status is combined with Corrosive status and Corrosive Projection, the armor reduction is multiplicative. This can be expressed as the following:
Armor Reduction = 1 - (1 - 50%) × 1 - (20% + 6% × Number of Corrosive stacks) × (1 - 18% × Number Corrosive Projections)
For example, a full 4-player squad with max-rank Mod TT 20px Corrosive Projections, an active Heat b Heat proc, and max stacked Corrosive b Corrosive proc will result in an enemy's armor being reduced by:
1 - (1 - 50%) × 1 - (20% + 6% × 10) × (1 - 18% × 4) = 97.2%.If only one player has a max-rank Mod TT 20px Corrosive Projection with the above statuses, an enemy's armor would instead be reduced by:
1 - (1 - 50%) × 1 - (20% + 6% × 10) × (1 - 18%) = 91.8%.An active Heat b Heat proc, and max stacked Corrosive b Corrosive proc without Mod TT 20px Corrosive Projection would result in an enemy's armor being reduced by:
1 - (1 - 50%) × 1 - (20% + 6% × 10) = 90%.