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Hildryn Prime

Hildryn "Almost Immortal" Prime

by last updated 3 months ago

30

Hildryn Prime proves that power is discipline’s reward.

87 VOTES
1 COMMENT

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
0
HEALTH
370
SHIELD
1,880
SPRINT SPEED
1.05
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
315
Damage Reduction
51.2%
EFFECTIVE HIT POINTS
3,265
Guide
1 Comment
Hildryn Prime builds
Builds by THeMooN85

Hildryn "Almost Immortal" Prime

Hello there,

Introduction:

Almost Immortal [Hildryn Prime]. This is all. You can go play the fucking game. No, shut up! Go play the game and have a fucking fun.

Playstyle:

  • cast Roar, re-cast when it ends.
  • cast Haven, keep it active all the time, or re-cast as fast as possible.
  • cast Pillage when see enemies, strip their armor, and clean yourself up with any negative Status Effect. Use Pillage always when you feel you need it. This is the main ability for you.
  • you got Roar buff, you can use Balefire, but don't expect this "weapon" to do the job better than any proper Primary Weapon.

Attributes & Abilities:

You need 328% Strength + [Corrosive Projection] to fully strip armor with Pillage in one cast. Is that truly needed? No, but it helps a lot. So try to get it. How?
After 250+ kills, you got additional 60% Strength from Molt Augmented, and another 30% or more from 3x Crimson Archon Shards (+10% (+15%) Ability Strength). You can also use Madurai Focus School (read more about it below).

Do you need more Duration?

It really is all up to you. Pillage works fine even on negative Duration, and Roar at 100% have 30s, so long enough. Not a big problem, you can always just... cast it again. So... [Primed Continuity] is your flex slot here. What to put in here then? Well... anything you want, but I might suggest you to put Rolling Guard for those sweet i-frames. Now you see what I did here? Yes, that's why I used one Umbral Forma.

Efficiency? Fuck it. You are using Shields, and you got plenty of it. Aaaaand in my build you are going to abuse that Shield Recharge Speed and Shield Recharge Delay.

Range... yeah, I was thinking to put at least [Stretch] mod but... there's no place in my build for nearly meaningless Range.

Like I wrote before, you are going to abuse those shields, ok? Either you pick Arcane Barrier with 6% chance to instantly restore all your Shields, or like me, you pick Arcane Aegis with 18% chance for +30% Shield Recharge Speed, you are pretty much IMMORTAL!!!! But remember... there's no such thing in Warframe, there is always a good chance that something will go wrong, that something will surprise you and... you will end up on the ground.

Suggested Aura Mod:

For best results use Aura Forma, so that it can be changed, when needed.

Suggested Exilus Mod:

Must be unlocked with an Exilus Adapter.

  • NONE - if there is no such need, then there is no point in unlocking the slot.
  • Handspring - Speeds up a Warframe's knock-down recovery rate.
  • Pain Threshold - Increases the stagger recovery of your Warframe.
  • Power Drift - Increases Ability Strength and grants a chance to resist knockdown.
  • Sure Footed - Increases a Warframe's chance to resist knockdown.
    Primed Sure Footed is exclusive to the Daily Tribute system. It will become available at first at day 400. TAKE IT!!!

Suggested Warframe Arcane Enhancements (Max Rank Description):

  • Arcane Aegis - On Shield Damaged, 3% chance for +30% Shield Recharge for 12s.
  • Arcane Avenger - On Damaged, 21% chance for +45% Critical Chance for 12s.
  • Arcane Barrier - On Shield Damaged, 6% chance to instantly restore all Shields, 6s cooldown.
  • Molt Augmented - On Kill, +0.24% Ability Strength. Stacks up to 250x.

Suggested Archon Shards (Tauforged):

  • Crimson Archon Shards (RED):
    +25% (+37.5%) Secondary Critical Chance
    +10% (+15%) Ability Strength <- !!!IMPORTANT!!! - add at least 3x regular one, or 1x regular and 1x Tauforged.
  • Amber Archon Shards (YELLOW):
    +25% (+37.5%) Casting Speed
    +15% (+22.5%) Parkour Velocity
  • Azure Archon Shards (BLUE):
    +150 (+225) Shield Capacity
  • Violet Archon Shard (Crimson + Azure) (VIOLET):
    Gain +10% (+15%) Ability Damage on enemies affected by Electricity Status
  • Topaz Archon Shard (Crimson + Amber) (ORANGE):
    Regenerate +5 (+7.5) Shields when you inflict an enemy with Blast Status
    Increase Secondary Critical Chance by 1% (1.5%) every time you kill an enemy affected by Heat Damage. Max 50% (75%)
    Gain +10% (+15%) Ability Damage on enemies affected by Radiation Status
  • Emerald Archon Shard (Amber + Azure) (GREEN):
    N/A

Suggested Focus School:

  • Madurai:
    Power Transfer - 50% Casting Speed on switching to Warframe. <- Casting Speed is always welcome.
    Sling Strength - Switching to Warframe after a Chained Sling adds 40% Ability Strength for 20s. <- easy and useful, especially before you get those 250+ kills.
  • Vazarin:
    Void Snare - Ability launches a projectile that spins up a vortex trap on impact, or tap 2 again to detonate in-flight. Trap lasts 8s. <- kind of useful.
    Protective Sling - Allies touched by Void Sling are granted immunity from damage for 5s and healed 60% over 5s for 10 energy cost. <-another i-frames for your sorry ass.

Suggested Helminth Subsumable Abilities:

Suggested Loadout:

Summary:

Shut up, ok? Just shut up. If you come here to spit on me, then get the fuck out, because I'm not going to tolerate it. I spent half the night on this guide, so if you're going to write that ninjase describes his builds better or is better than me, then fuck off!!!

And now, back to normal. [Hildryn] has never been able to "captivate" me with her "values" and that will probably never change. I don't like using her. For me she is boring and the only thing she has to offer is an alternative to Warframes that use Energy. For me, [Hildryn] only exists so that Pillage can be taken out of her. Thanks, bye.

Enjoy!
THeMooN85