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Arquebex

Arquebex: Maximum Possible damage/dps (Radiation)

by last updated a month ago

30

The pinnacle of Entrati weapons design: dual energy mortars that fire with such devastating power that the Necramech must first be locked into a braced, stationary turret mode.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ACCURACY
16.7
CRITICAL CHANCE
50%
CRITICAL MULTIPLIER
3.0x
FIRE RATE
3.33
MAGAZINE
10 / ∞
NOISE
ALARMING
RELOAD
3.0
RIVEN DISPOSITION
0.50
STATUS CHANCE
50%
TRIGGER
AUTO
RADIAL ATTACK
💥 BLAST (🔥 + ❄)
9,000.0
🔥 HEAT
3,000.0
TOTAL Damage
12,000.0
AVERAGE HIT
24,000.0
BURST DPS
80,000.0
SUSTAINED DPS
40,000.0
Guide
1 Comment
Arquebex builds
Builds by cheesetastegood

Arquebex: Maximum Possible damage/dps (Radiation)

Arqubex has the highest technical dps potential of any weapon the the game currently. However, it is also an arch gun, which has limited mod potential and synergies thanks to [Voidrig] being the only way to use it. Nevertheless, it still functions great as it pretty much just destroys anything and everything.

Note: a Use primed [Dual Rounds] instead of the normal, overframe hasn’t updated it yet

Since you can’t aim with Arqubex, [Critical Focus] and [Marked Target] are completely useless.

I built radiation just for enemy Necramechs and the Murmur units as well as for Eidolons but you can change the elements as you wish for other enemies. (Although it probably wont matter since [Arquebex] does an insane amount of damage already)

Side note: Despite the great dps of this weapon, enemies with high damage attenuation will appear a lot more tankier when hit with the [Arquebex]. Keep that in mind when doing public missions and someone decides to bring out their [Voidrig].