Navigation

Account

Social

Arquebex

Arquebex: Maximum Possible damage/dps (Radiation)

by last updated 4 months ago

30

The pinnacle of Entrati weapons design: dual energy mortars that fire with such devastating power that the Necramech must first be locked into a braced, stationary turret mode.

183 VOTES
0 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ACCURACY
16.7
CRITICAL CHANCE
50%
CRITICAL DAMAGE
3.0x
FIRE RATE
3.33
MAGAZINE
10 / ∞
NOISE
ALARMING
RELOAD
3.0
RIVEN DISPOSITION
0.50
STATUS CHANCE
50%
TRIGGER
AUTO
RADIAL ATTACK
💥 BLAST (🔥 + ❄)
9,000.0
🔥 HEAT
3,000.0
TOTAL Damage
12,000.0
AVERAGE HIT
24,000.0
BURST DPS
80,000.0
SUSTAINED DPS
40,000.0
Guide
0 Comments
Arquebex builds
Builds by cheesetastegood

Arquebex: Maximum Possible damage/dps (Radiation)

Arqubex has the highest technical dps potential of any weapon in the game currently. However, it is an arch gun, which has limited mod potential and synergies thanks to [Voidrig] being the only way to use it. Nevertheless, it still functions great at killing enemies.

Since you can’t aim with Arqubex, [Critical Focus] and [Marked Target] are completely useless.

Since this is a pure direct damage build, it will perform less efficiently against very high level enemies with armour. Consider using a viral/corrosive + heat setup if you want to make it more viable in higher levels.
I built radiation just for enemy Necramechs, Murmur units and for Eidolons but you can change the elements as you wish for other enemies.

Side note: Unfortunately, due to the great dps of this weapon, enemies with damage attenuation will become a lot more tankier when hit with the [Arquebex]. Keep that in mind when doing public missions and someone decides to bring out their [Voidrig].