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Garuda Prime

Bloody Deity Prime

by last updated a year ago

20

White, gold and deepest scarlet, the queen of gore in full regalia.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
320
HEALTH
370
SHIELD
370
SPRINT SPEED
1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
420
Damage Reduction
58.3%
EFFECTIVE HIT POINTS
1,381
Guide
0 Comments
Garuda Prime builds
Builds by THeMooN85

Bloody Deity Prime

Hello there,

Introduction:

An opinion is like an ass, everyone has one. So, if you have any shitty opinions, keep them to yourself. Haters Gonna [Hate].

After such a warm introduction, it would be nice to write something nice about [Garuda]... I don't like her, I don't play her, she's boring. Which doesn't mean she's bad. [Garuda] is a meat grinder, in the literal sense of the word, able to make tartare from any enemy, bathing in his blood. I guess that's good, right? Okay, but still boring.

Playstyle:

  • Start with casting Gloom, easier preys, higher survivability
  • Cast Dread Mirror, re-cast whenever it expires, or when you just want to quickly jump on an enemy
  • play with yourself... no, not that way! I meant "balance between life and death" by casting Bloodletting, to keep your Energy Pool higher enough to keep active every other skills
  • Cast Seeking Talons whenever you see a large group of enemies
  • kill enemies to "charge" Molt Augmented, after 250 kills just re-cast Gloom while Growing Power buff is active to get almost max cap slow, and better Life Steal.
  • combine your abilities, charge [Dread] Mirror by holding ability key (will start to drain your Energy Pool and increase the absorbed damage), heal yoursefl with Gloom, restore your Energy by sacrificing your health, mark enemies with Slash proc.

Attributes & Abilities:

Duration here is mainly for longer "shield" timer, but also better channeling drain for Gloom, longer Slash status proc.
I set Efficiency on 150% to gain 50% Energy for evry 50% of my health. It's called the balance ;)
Neutral Range, 30 m [Pounce] range is more than enough already, 16 m radius for Gloom is also good enough, rest of the build does not benefit fro Range.
Keeping Strength on certain level, just to get good chunk of slow in the end. Go crazy with your weapons.
In this case [Quick Thinking] is way better option than [Rolling Guard].
[Dread Ward] is obviously overkill here, so you can actually change it for something else, I'll let you decide, what you put in there.

Aura Slot:

Suggested Aura Forma, so that it can be changed, when needed.

  • Brief Respite - Grants Shields equal to a % of Energy spent while Overshields are inactive.
  • Combat Discipline - Allies gain Health on kill. Aura bearer loses Health on kill. WARNING: this Aura can kill bearer.
  • Corrosive Projection - Reduces enemy armor.
  • Growing Power - Increases Ability Strength after Status proc.
  • Sprint Boost - Increases sprinting speed.
  • Steel Charge - Increases melee weapon damage. The aura can potentially provide a total of 18 points, compared to most auras that provide 14.
  • Swift Momentum - Increases Melee Combo Duration.

Exilus Slot:

Must be unlocked with an Exilus Adapter.

  • NONE - if there is no such need, then there is no point in unlocking the slot.
  • Handspring - Speeds up a Warframe's knock-down recovery rate.
  • Pain Threshold - Increases the stagger recovery of your Warframe.
  • Rush - Increases the speed at which a Warframe moves while sprinting.
  • Speed Drift - Increases sprint speed and casting speed.
  • (Primed) Sure Footed - Increases a Warframe's chance to resist knockdown.
    Primed version is exclusive to the Daily Tribute system. It will become available at first at day 400. TAKE IT!!!
  • Vigilante Pursuit - Displays all enemies within its radius with red markers on the mini-map.

Warframe Arcane Enhancements:

  • Arcane Aegis - On Shield Damaged, 3% chance for +30% Shield Recharge for 12s.
  • Arcane Avenger - On Damaged, 21% chance for +45% Critical Chance for 12s.
  • Arcane Barrier - On Shield Damaged, 6% chance to instantly restore all Shields, 6s cooldown.
  • Arcane Blessing - On Health Pickup, +24 Max Health. Stacks up to 50x.
  • Arcane Deflection - Passive, +102% chance to resist a Slash Damage effect.
  • Arcane Energize - On Energy Pickup, 60% chance to replenish 150 Energy to self and allies within 15m. 15s cooldown.
  • Arcane Eruption - On Energy Pickup, 100% chance to Knockdown nearby enemies.
  • Arcane Fury - On Critical Hit, 60% chance for +180% Melee Damage to Melee Weapons for 18s.
  • Arcane Grace - On Health Damaged, 9% chance for +6% Health Regeneration/s for 9s.
  • Arcane Ice - Passive, +102% chance to resist a Heat Damage effect.
  • Arcane Nullifier - Passive, +102% chance to resist a Magnetic Damage effect.
  • Arcane Pulse - On Health Pickup, 60% chance to restore 300 Health to allies within 25m. 15s cooldown.
  • Arcane Resistance - Passive, +102% chance to resist a Toxin Damage effect.
  • Arcane Strike - On Hit, 15% chance for +60% Attack Speed to Melee Weapons for 18s.
  • Arcane Victory - On Headshot Kill, 75% chance for +3% Health Regeneration/s for 9s.
  • Theorem Demulcent - Standing in a zone created by a Residual Arcane increases weapon damage by 12%/s stacking up to 15x. The effect persists for 20s upon leaving the zone.
  • Molt Augmented - On Kill, +0.24% Ability Strength. Stacks up to 250x.
  • Molt Efficiency - While Shields are Active, Gain 6% Ability Duration per second, up to a maximum of 36%.
  • Molt Reconstruct - Heal yourself and your allies within Affinity Range 6 Health for each Energy point spent on the initial casting cost of abilities.
  • Molt Vigor - On Operator Ability, 45% Ability Strength on next Warframe Ability Cast.

Archon Shards:

  • Crimson Archon Shards (RED):
    +25% (+37.5%) Melee Critical Damage
    +25% (+37.5%) Primary Status Chance
    +25% (+37.5%) Secondary Critical Chance
    +10% (+15%) Ability Strength
    +10% (+15%) Ability Duration
  • Amber Archon Shards (YELLOW):
    +30% (+45%) Maximum Energy is filled on Spawn
    +100% (+150%) Effectiveness on Health Orbs
    +50% (+75%) Effectiveness on Energy Orbs
    +25% (+37.5%) Casting Speed
    +15% (+22.5%) Parkour Velocity
  • Azure Archon Shards (BLUE):
    +150 (+225) Health
    +50 (+75) Energy Max
    +5 (+7.5) Health/s Regenerated

Focus School:

  • Madurai:
    Power Transfer - 50% Casting Speed on switching to Warframe.
    Sling Strength - Switching to Warframe after a Chained Sling adds 40% Ability Strength for 20s.
  • Vazarin:
    Void Snare - Ability launches a projectile that spins up a vortex trap on impact, or tap 2 again to detonate in-flight. Trap lasts 8s.
    Protective Sling - Allies touched by Void Sling are granted immunity from damage for 5s and healed 60% over 5s for 10 energy cost.
  • Naramon:
    Power Spike - Melee Combo Counter now decays while out of combat by 5 every few seconds, instead of depleting completely.
  • Unairu:
    Poise - Gain immunity to slow, stagger, and knockdown effects for 40s after transferring between Operator or Warframe.
    Magnetic Flare - Use your first Ability to create a 8m radius field that lasts for 30s and disables the shields of any enemy that enters it.
    Caustic Strike - Second Ability launches an energy bomb that explodes with a 8m radius, stripping 100% of enemy armor. Tap 2 again to detonate in-flight.
  • Zenurik:
    Energy Pulse - Energy pickups grant 50 % additional energy over 5s.
    Wellspring - First Ability creates a well of energy for 8s. Allies passing through the well gain 5 Energy/s for 30s. Use your first Ability inside a Wellspring to increase its size, boost its duration by 20s, and grant 20% Ability Strength to those inside.
    Temporal Drag - Second Ability emits a radial burst, slowing any enemy it touches by 80% for 10s.

Helminth Subsumable Abilities:

  • Empower - Increase the strength of your next ability use.
  • Infested Mobility - Increase your parkour velocity.
  • Rebuild Shields - Instantly restore your shields.
  • Energized Munitions - Imbue your weapons with ammo efficiency.
  • Marked For Death - Stun an enemy; a portion of the next damage you deal to it will be dealt to all enemies around it.
  • Hideous Resistance - Grant yourself immunity to Status effects.
  • Sickening Pulse - Emit a pulse that adds stacks to Status Effects already afflicting enemies, except Bleed, Heat, and Toxin effects which are duplicated with fresh timers.
  • Silence - with augment Savage Silence, Damage Debuff, Disable Enemy Abilities, Stealth.
  • Sentient Wrath - Crowd Control, Damage Debuff.
  • Elemental Ward - Support.
  • Keep Blood Altar - Healing.
  • Nourish - Crowd Control, Damage Buff, Energy Restore.
  • Ensnare - Crowd Control.
  • Pull - Crowd Control.
  • Shooting Gallery - with augment Muzzle Flash, Damage Buff, Crowd Control.
  • Eclipse - with augment Total Eclipse, Damage Buff, Damage Reduction.
  • Fire Walker - Movement Speed, Status Cleanse.
  • Larva - with augment Larva Burst, Crowd Control, Damage.
  • Resonator - Damage, Crowd Control.
  • Dispensary - Healing, Energy Restore, Ammunition Restore.
  • Reave - Healing, Shield Restore, Invulnerability.
  • Roar - Damage Buff.
  • Molt - with augment Regenerative Molt, Crowd Control, Healing, Damage.
  • Gloom - Crowd Control, Healing.
  • Tharros Strike - Crowd Control, Defense Strip, Healing.
  • Well of Life - with augment Pool of Life, Healing, Crowd Control, Energy Restore.
  • Warcry - with augment Eternal War, Attack Speed Buff, Crowd Control.
  • Lycath's Hunt - Healing, Energy Restore.
  • Breach Surge - Damage, Crowd Control.
  • Defy - Invulnerability, Armor Bonus, Status Cleanse.
  • Xata's Whisper - Damage Buff, Bullet Atractor.
  • Aquablades - with augment Surging Blades, Crowd Control, Damage.
  • Airburst - Crowd Control.

Loadout:

  • Weapons - Any weapon you like, i may only suggest Slash themed weapons, to get a better feel for the atmosphere, as always, don't forget to bring your Primer.
  • Garuda's Talons - she actually do have her own melee weapon, if you'll decide that you want to use those, just don't bring any other mele weapon with you.
  • Amp - chosen Amp parts and Arcanes.
  • Operator - chosen Arcanes.
  • Companion : Your devoted servant - kavat that will serve you in many ways

Summary:

If you are resistant to repetition and balancing between life and death, between the Health Bar and the Energy Pool, maybe you will find yourself in this gameplay, otherwise, you will get bored rather quickly and [Garuda], instead of collecting blood, will start collecting dust :D

Enjoy!
THeMooN85