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Orthos Prime

Naramon Optimized Status+Damage Murder Machine

by last updated 4 years ago

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Orthos Prime is an ancient Orokin martial weapon, forged from the purest Rubedo making it extremely light-weight.

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1 COMMENT

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ATTACK SPEED
1.17
CRITICAL CHANCE
24%
CRITICAL MULTIPLIER
2.2x
RANGE
3.00m
RIVEN DISPOSITION
0.70
STATUS CHANCE
36%
DAMAGE
 IMPACT
35.1
 PUNCTURE
35.1
 SLASH
163.8
TOTAL Damage
234.0
AVERAGE HIT
301.4
SUSTAINED DPS
351.6
Guide
1 Comment
Orthos Prime builds
Builds by Malurth

Naramon Optimized Status+Damage Murder Machine

This build absolutely vomits damage like no other I've ever used and sacrifices little to do it. This is about as optimal as it gets, because there's zero room for any other mods and it's incredibly performant.

The one major concession I had to make was attack speed, including only 1 Berserker for that. I always like to have Primed Fury as well in my builds, as I find attack speed to be very powerful and very important for slide-attack-spam movement. (which is basically the best way to play this weapon, by the way. It deals massive AoE damage and you move incredibly fast. you'll need to be on PC with a macro tho.) But like I said, there's just no room. I tried everything, trust me. All the other mods are vital. Condition Overload and Blood Rush are still needed to output top-end damage. You need all 3 elemental mods to get the incredibly powerful Viral/Heat combo, and to add 2 statuses to pump [Condition Overload] more. Reach is just necessary for the weapon to function (I tried without it and it's just awful). Berserker is similarly an auto-include as the de-facto attack speed mod, and you can't get away with not running it. Which leaves just [Weeping Wounds], and let me tell you, after testing it out with the new status changes, just, goddamn. Try it. Your weapon will absolutely vomit status procs, weighted towards Viral/Slash/Heat, aka the best ones. You could probably swap out the 60/60 elementals for their straight damage counterparts since [Weeping Wounds] does most of the heavy lifting, but my weapon had too many Madurai forma on it, lol.

It also doesn't have a lot of other mods I'd like, such as [Organ Shatter] or [Sacrificial Steel], but those just increase damage, and you would definitely overall lose damage (or usability) by swapping anything else out.

Because it doesn't attack quite as fast as I'd like and I usually don't need the crazy amount of damage this does, I tend to only use this in conjunction with either Arcane Strike or an attack-speed buffing frame, sadly. If only melee weapons had 9 mod slots.

Also, important protip: abuse Gladiator mods! A full set gives you another [Blood Rush], which is nutty. You might assume that's impossible, since 3 of them are melee mods and this build clearly features none. But that's where the [Deconstructor] comes in. Somehow it's a melee weapon on a companion, so you can slap on 3x gladiator on it and almost for free get half a Blood Rush. The other 3 gladiator mods are mediocre mods for your frame, so ideally get a frame that's not mod-hungry and slap them on. I use 3x gladiator on [Inaros] and 2x on [Gauss] for example. With that amount of set bonus going for you, this build will actually guarantee red crits at 12x combo, and then some.

Lastly as a reminder, use this with Naramon power spike only. It relies on getting and maintaining a high combo count and omits any mods to [Extend] the combo timer, so you need Naramon to keep your combo from decaying.