What the hell is this Weapon???
For the build to work well, you must have Exodia Contagion.
For the weapon to work you must do a double jump or do a bullet jump,
immediately after that you aim and press the button that you usually give for a normal melee attack. And wuala millions of damage
To further optimize the damage you can use arcanes that increase the damage, such as Arcane Fury or abilities of the warframes.
[Rhino]'s third ability or [Mirage]'s third ability, In my case, [Mirage]'s ability works better.
For the Riven we will need Critical Chance and Critical Damage.
To reach the red crits, we would have to do the following combo: Bullet Jump + Glide / Aim + Heavy Attack + Normal Attack. And BOOM red critical .
If you read the [Wisp]'s passive it says the following: Wisp weaves between dimensions while she is airborne, gaining a cloak that renders her and her Companions completely invisible to enemies until she lands or fires a weapon. [Wisp]'s cloak will reactivate briefly after the player stops firing provided they are still airborne.
Knowing this we can get an idea of the synergy, as we will always be jumping and being in the air with the weapon the enemies will not see us. And we can spam the weapon until exhaustion.
For a build dedicated 100% to the weapon, we must build Wisp as usual, that is, a lot of strength, then with helminth we infuse it with the ability of Mirage or Rhino.
In game you will only have to jump like crazy and put the reservoirs and start throwing stones at your enemies with your incredible Zaw. (Of course, you must also activate the ability of [Mirage] or [Rhino])
As most of us know, Zehpyr's passive ability gives us a 150% critical chance when in the air. And that Zehpyr's second ability gathers all enemies at one point and where they have 35% more damage received, added that we can gather more with the fourth ability Zehpyr is a candidate for this infernal weapon.
The gameplay would be: Gather the enemies with the second ability or with the fourth ability, apply the debuff of 35% damage from the second ability and launch our Zaw at those enemies.
Thanks to Munchy Kong for making the build.