FIRE MODE
Horizontal Spread
- ACCURACY
- 16.7
- CHARGE RATE
- 0.50
- CRITICAL CHANCE
- 35%
- CRITICAL MULTIPLIER
- 2.0x
- MAGAZINE
- 1 / 72
- MULTISHOT
- 3.0
- NOISE
- SILENT
- PUNCH THROUGH
- 1.0
- RELOAD
- 0.7
- RIVEN DISPOSITION
- 1.25
- Status / Projectile
- 30%
- TRIGGER
- CHARGE
- Charged Shot
- IMPACT
- 165.6
- PUNCTURE
- 9.2
- SLASH
- 9.2
- TOTAL Damage
- 552.0
- AVERAGE HIT
- 745.2
- BURST DPS
- 745.2
- SUSTAINED DPS
- 648.0
Cernos - Global AOE Build
Ideology:
- Gas has a wider AOE and a longer duration, and it isn't affected by punch through, while electric loses a lot of damage with each subsequent Tesla Chain.
- Hunter Munitions will eliminate heavily armored enemies by activating multiple times with the gas AOE.
Process:
- Set to the horizontal spread.
- Aim.
- Watch the gas clouds proc.
- [Hunter Munitions] will 30% chance proc every single time a crit occurs and will stack within the AOE gas clouds and with the electric chaining (electric chaining is effected by the punch through).
- The electric Tesla Chain & gas clouds will headshot the enemy, which will proc Galvanized Scope further and Primary Deadhead.
- [Vigilante Supplies] will keep up the ammo consumption and will constantly boost a lot of crits to the next crit tier level through prolonged procs of gas and electric.
Mod Swapping:
- Vital Sense (Casual) / Vile Acceleration (Casual) < Primed Bane Mods (Endurance Runs)
- [Critical Delay] (Lower DPS, but you don't need to aim for 12.0s to proc crit chance ~ run & gun gameplay) < Galvanized Scope (Good for hallways)
Testing:
- Hellfire (DPS) or Thermite Rounds (DPS/Status Chance)
- High Voltage (DPS/Status Chance) or Thunderbolt (Blast AOE ~ boosted only by Bane mods) or Primed Firestorm (Larger gas AOE, but gas only stacks up to 10).
- Internal Bleeding & Galvanized Scope vs typical crit damage/chance mods.