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Nekros Prime

Creeping Hunger | General Use SP Nekros

by last updated 7 months ago

30

Death's new master. Featuring altered mod polarities allow for greater customization.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
190
HEALTH
370
SHIELD
555
SPRINT SPEED
1.1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
135
Damage Reduction
31%
EFFECTIVE HIT POINTS
1,277
Guide
0 Comments
Nekros Prime builds
Builds by ninjase

Creeping Hunger | General Use SP Nekros

General Use [Nekros] utilising high range for crowd control + AOE armor strip (from Terrify) and just enough strength for full strip from Terrify in one cast, after Molt Augmented is stacked.

[Creeping Terrify] is optional as it slows enemies by up to 80% so enemies don't run too far away from you.

Molt Augmented is required to hit the 167 str threshold unless you slot more strength over [Creeping Terrify] or run 3 strength shards.

Arcane Eruption is optional, providing even more bonus crowd control. You can replace this with anything you like, e.g. Strike for melee.

Helminth Options

Very flexible, ideally pick things that benefit from high range, can subsume over either 1 or 4, depending on preference.

  • Grouping: Pull with [Greedy Pull] augment could be an option allowing you to be lazy and not even move to pick up loot.. Other grouping like Airburst, Ensnare, Coil Horizon, Larva are all good.
  • Nourish: boosts shadows with viral damage, gives AOE viral procs and minor stun, multiplies energy gained
  • Crowd Control - Shooting Gallery (muzzle flash over creeping terrify), resonator, gloom, Silence (creeping terrify prolongs silence stun to 10s)
  • Thermal Sunder - for nuking

Archon Shards

  • 2 cast speed to speed up Shadows cast
  • 3 energy max can allow you to replace Primed Flow for Primed Continuity
  • 3 strength shards can allow you to full strip without molt augmented stacks

ARSENAL

For maximum looting with desecrate, we want to use weapons that divide enemy bodies into 2 on kill. This allows you to have two chances per enemy to generate loot.
There are TWO main ways to achieve this:

  1. Non-DOT raw or physical damage on a weapon with >50% innate slash bias. This just means the weapon has >50% proportion of its physical IPS damage components as slash, which can be modified by +slash mods but is NOT affected by elemental mods. You can then mod raw damage on like viral, corrosive, radiation etc depending on the enemy you face. Since [Nekros] has armor strip, raw viral damage modded weapons are typically the way to go. Note, kills via SLASH PROCS (aka BLEED PROCS) will NOT split enemies, so be careful not to use high slash status weapons like weeping wounds modded nikana prime etc.

Examples of good raw damage moddable weapons with >50% slash bias include:

  1. [Amalgam Ripkas True Steel] forces enemies to be 'gored' on death, meaning they will be split from kills from ANY source including bleed procs, AOE damage, raw damage and even ability kills eg thermal sunder. Note, sometimes if your final hit is on the head or a limb, the split body part may NOT be desecrated. Overall this is the most flexible method allowing you to use very strong high KPM primary and secondary weapons to bisect enemies, eg [Torid] Incarnon, [Ocucor]. Amalgam Ripkas also has bonus to increasing shotgun reload speed, so you can pair it with a strong shotgun for maximum synergy:
  • Strun Incarnon
  • Boar Incarnon
  • Phantasma
  • Felarx
  • Tenet Arca Plasmor
  • Cedo
  • [Phage]