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Mag

New Player Mag Build

by last updated a year ago

00

Take down your enemies with magnetic force. Mag alters magnetic fields to provide crowd control and strip enemy defenses. Few can resist her attraction or her repulsion.

6 VOTES
2 COMMENTS

ITEM RANK

30

30 / 30

APPLY CONDITIONALS

ENERGY
190
HEALTH
280
SHIELD
555
SPRINT SPEED
1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
105
Damage Reduction
25.9%
EFFECTIVE HIT POINTS
1,118
Guide
2 Comments
Mag builds
Builds by RandTerm

New Player Mag Build

New Player [Mag] Build No Orokin Reactor, Mods From Earth, Venus, Mercury, Mars, Phobos, and Nightwave.

Polarities: If the symbol on the mod is the same as the symbol in the slot, it doubles for aura or halves for regular mods. (Example [Flow] being half its normal cost, and [Steel Charge] being double) if a mod is of a different polarity it takes more capacity.

Aura: This Mod Slot is the only slot that is good to put a mod in regardless of the mod itself, It increases your capacity by the mods displayed amount in the top right corner. Good Choices from Nightwave: [Steel Charge] (18 extra capacity), pistol, rifle, [Shotgun Amp] (14 capacity) (Only 5 Extra Capacity equip [Energy Siphon] or [Corrosive Projection])

Order of mods to put on

  1. [Redirection] (Grineer Lancers)
  2. Continuity (Defense Missions First 6 planets)
  3. Flow (Hyekka and Drahk Masters)
    4.Streamline or Stretch (Cetus Bounties / Lech Kril, Phorid, Cetus Bounties)
  4. Aura Mods (Nightwave)
  5. [Intensify] (Captian Vor, Cetus Bounties)
  6. [Augur Secrets] (Is rare but possible to farm from Cetus thumpers or bounties)