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Mag

New Player Mag Build

by last updated a year ago

00

Take down your enemies with magnetic force. Mag alters magnetic fields to provide crowd control and strip enemy defenses. Few can resist her attraction or her repulsion.

20 VOTES
2 COMMENTS

ITEM RANK

30

30 / 30

APPLY CONDITIONALS

ENERGY
190
HEALTH
280
SHIELD
555
SPRINT SPEED
1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
105
Damage Reduction
25.9%
EFFECTIVE HIT POINTS
1,118
Guide
2 Comments
Mag builds
Builds by RandTerm

New Player Mag Build

New Player [Mag] Build No Orokin Reactor, Mods From Earth, Venus, Mercury, Mars, Phobos, and Nightwave.

Polarities: If the symbol on the mod is the same as the symbol in the slot, it doubles for aura or halves for regular mods. (Example [Flow] being half its normal cost, and [Steel Charge] being double) if a mod is of a different polarity it takes more capacity.

Aura: This Mod Slot is the only slot that is good to put a mod in regardless of the mod itself, It increases your capacity by the mods displayed amount in the top right corner. Good Choices from Nightwave: [Steel Charge] (18 extra capacity), pistol, rifle, [Shotgun Amp] (14 capacity) (Only 5 Extra Capacity equip [Energy Siphon] or [Corrosive Projection])

Order of mods to put on

  1. [Redirection] (Grineer Lancers)
  2. Continuity (Defense Missions First 6 planets)
  3. Flow (Hyekka and Drahk Masters)
    4.Streamline or Stretch (Cetus Bounties / Lech Kril, Phorid, Cetus Bounties)
  4. Aura Mods (Nightwave)
  5. [Intensify] (Captian Vor, Cetus Bounties)
  6. [Augur Secrets] (Is rare but possible to farm from Cetus thumpers or bounties)