[Condition Overload]: gives +80% damage per status. This build has a minimum of 2 statuses (innate + electric) meaning you always have at least +160% damage, but if you run nourish or external priming this can scale even higher
Galvanized Steel: boosts crit chance by 110% and crit damage by 120%
Galvanized Elementalist: boosts status damage by 80% and status chance by a further 120%.
Blood Rush: +440% critical chance at x12 combo
Primed Smite Grineer/Corrupted: multiplicative to base damage ([Condition Overload]) and triple dips procs spread via influence (1.55 x 1.55 x 1.55 = 3.72x). If you don't like faction mods or are fighting enemies without faction mod, you can just swap this for Weeping Wounds
Attack speed: Can be Quickening, Berserker Fury or Primed Fury, or even offload to Arcane Strike.
[Voltaic Strike] + [Shocking Touch]: adds electric to proc Melee Influence and boosts elec DoT by +150%. The reason we use [Voltaic Strike] instead of Weeping Wounds is because currently Reactive Storm gives DOUBLE the intended value e.g. (at 200 str we get +1000% sc)
Discpline's merit: consistently gives tennokai every 4 hits, can also use Dreamer's Wrath