Fiercely poised with feral instincts, the huntress [Khora] and her feline familiar [Venari] prowl amidst combat scouring for prey. Mistress of the livewire, she enchains her foes to enforce deadly discipline by whiplash, claws, and serrated steel. [Khora] and [Venari] pounced from the shadows in Update 22.18.
[Khora] Abilities
[Venari] Info (Via the Wiki):
Attack Posture: [Khora] commands [Venari] to adopt her Attack posture, causing her to ferociously assault nearby enemies and allowing her to use Snare. During Snare, [Venari] chains her chosen target in place for 2.5 seconds, as she damages the target with 5 hits over the course of the animation; each hit inflicts 350 Slash damage with a guaranteed Status Effect proc. Snare has a cooldown of 3 seconds, which can be bypassed by [Khora] manually
[Protect] Posture: [Khora] commands [Venari] to adopt her [Protect] posture, causing her to defend [Khora] or herself from the nearest enemy and allowing her to use Tail Whip. During Tail Whip, [Venari] spins in place to inflict Knockdown on a single enemy, permanently Disarming it to equip a melee weapon only when the target stands up. Tail Whip has a cooldown of 3 seconds, which can be bypassed by [Khora] manually marking a target.
Heal Posture: [Khora] commands [Venari] to adopt her Heal posture, imbuing her with healing energy and allowing her to use Revitalize. When the current Health of any allied player in the squad or [Venari] herself reaches below 90% of maximum health, [Venari] snarls and radiates a healing aura with a 10 meters radius; during Revitalize, [Venari] instinctively seeks out and follows the player with the lowest amount of current health, granting the target and any nearby injured allies 50 health [Regen] per second while they remain in the aura.
A primary problem I had when making this build was trying to find a balance of strength, duration, and range (and of course efficiency).
I utilize [Khora]'s augment card for her fourth ability, Strangledome, called [Pilfering Strangledome]. If you've played [Hydroid], then you've probably guessed by now that it buffs enemy resource drop chance similar to Hydroids [Pilfering Swarm].
This build was made to keep [Venari] in the picture when playing [Khora]. I found that lots of builds forgot about strength and simply went for range and duration. This issue with this is that I really enjoy [Venari] and I think having strength increases the ways in which you can play [Khora].
Stats to Consider
If you want more duration you can replace [Augur Reach] with [Augur Message] but do keep in mind that you are losing a lot of range by doing so.
[Constitution] can also be replaced with [Augur Message] if you want to increase the Augur set bonus (% energy spent is converted to shields).
If you're looking for a minimally better build I made one here. You lose minimal strength and duration for a +15% boost in range however it does cost 5 forma instead of two which is a rather large trade-off for a minimally better build.
Overall, this build was made for the purpose of keeping [Venari] good while also keeping the effectiveness and usefulness of Strangledome. It makes [Venari] much more crucial to your gameplay and overall increases your engagement with her.
Buena Suerte, Melooo