Hello there,
Introduction:
Voruna... like-a-wolf, but looks more like a dragon... a busty dragon :P
At the very beginning, it is worth mentioning that [Voruna] has not one, but four passive skills:
Hold down the ability button (default 1, 2, 3, 4) to invoke passive into the UI indicator above the ability icons. Wolf passives persist indefinitely until switched, undergoing a cooldown (Ulfrun's Descent), or revoked by holding down the ability key again; while a passive is selected, the corresponding wolf skull on Voruna's body glows with energy, as a flying wolf skull orbits around her.
- Shroud of Dynar - increases Parkour velocity by 55%.
- Fangs of Raksh - grants complete resistance to new Status Effects.
- Lycath's Hunt - imbues Voruna's melee weapon with an additive 100% Heavy Attack Efficiency (since heavy attack efficiency is hard-capped to 90%, the extra 10% is only visible and viable when equipped with a Riven Mod that penalizes it).
- Ulfrun's Descent - has Ulfrun die in [Voruna]'s place when she receives lethal damage, preventing bleedout, rendering her invulnerable for 3 seconds and restoring 100% of her shields and health. Ulfrun's passive undergoes a 60-second cooldown after his sacrifice or when swapped out.
Passives are not disabled nor revoked when Voruna enters an ability-nullifying field such as from Nullifier Crewmen, or if she falls into an out-of-bounds zone.
Playstyle:
- cast Shroud of Dynar , re-cast whenever its expires, or whenever you need to be invisible (basically you will be all the time).
- cast Lycath's Hunt and keep it active (kiling enemies extend its Duration).
- find enemy/enemies and cast Fangs of Raksh on them, spread some random Status Effects, you can cast this ability more than once on the same enemy.
- collect Energy to grant aditional 50% more Strength for entire time you will be in "Wolf's Form".
- cast Ulfrun's Descent and... start a killing spree ([Ulfrun's Endurance] will restore charges whenever a nearby enemy dies from Slash status effect).
Attributes & Abilities:
High Strength - increases the power and effectiveness of most of her skills, especially after the changes made to her.
High Range - increases the range and spread of damage and applied status effects.
Slightly increased Duration - helps keep skills active and extends the duration of status effects.
Decreased Efficiency - negative efficiency is very easily remedied by constantly collecting Health Orbs left by enemies that are converted into energy, and a large pool of energy allows you to keep all skills in use.
Suggested Aura Mod:
For best results use Aura Forma, so that it can be changed, when needed.
- Brief Respite - Grants Shields equal to a % of Energy spent while Overshields are inactive.
- Combat Discipline - Allies gain Health on kill. Aura bearer loses Health on kill.
WARNING: this Aura can kill bearer. - Empowered Blades - Increases status chance and status damage of charged melee attacks.
- Enemy Radar - Pinpoints enemy locations on mini-map.
- Growing Power - Increases Ability Strength after Status proc.
- Mecha Empowered - Increases damage against marked enemies.
- Melee Guidance - Reduces Melee Combo Duration on self. Increases Melee Combo Duration on allies.
- Sprint Boost - Increases sprinting speed.
- Steel Charge - Increases melee weapon damage.
The aura can potentially provide a total of 18 points, compared to most auras that provide 14. - Swift Momentum - Increases Melee Combo Duration.
Suggested Exilus Mod:
Must be unlocked with an Exilus Adapter.
- NONE - if there is no such need, then there is no point in unlocking the slot.
- Agility Drift - Reduces damage taken while airborne and reduces enemy accuracy when targeting the player.
- Coaction Drift - Increases an Aura's strength and effectiveness.
- Conductor - Warframe Augment for Octavia that allows her to command Resonator by reactivating it, ordering it to move to her reticle with increased speed.
- Cunning Drift - Increases slide, reduces friction and increases Ability Range.
- Endurance Drift - Increases Maximum Energy and parkour velocity.
- Enemy Sense - Displays all enemies within its radius with red markers on the mini-map.
- Handspring - Speeds up a Warframe's knock-down recovery rate.
- Pain Threshold - Increases the stagger recovery of your Warframe.
- Power Drift - Increases Ability Strength and grants a chance to resist knockdown.
- Rush - Increases the speed at which a Warframe moves while sprinting.
- Speed Drift - Increases sprint speed and casting speed.
- Stealth Drift - Increases enemy detection on the mini-map and Aim Glide and Wall Latch time.
- Sure Footed - Increases a Warframe's chance to resist knockdown.
Primed Sure Footed is exclusive to the Daily Tribute system. It will become available at first at day 400. TAKE IT!!! - Vigilante Pursuit - Displays all enemies within its radius with red markers on the mini-map.
Suggested Warframe Arcane Enhancements (Max Rank Description):
- Arcane Agility - On Damaged, 60% chance for +60% Parkour Velocity for 18s.
- Arcane Arachne - On Wall Latch, +150% Damage for 30s.
- Arcane Avenger - On Damaged, 21% chance for +45% Critical Chance for 12s.
- Arcane Blessing - On Health Pickup, +24 Max Health. Stacks up to 50x.
- Arcane Deflection - Passive, +102% chance to resist a Slash Damage effect.
- Arcane Double Back - Gain +25% damage resistance for 4s per Dodge, Double Jump and Bullet Jump. Stacks up to 3x.
- Arcane Energize - On Energy Pickup, 60% chance to replenish 150 Energy to self and allies within 15m. 15s cooldown.
- Arcane Eruption - On Energy Pickup, 100% chance to Knockdown nearby enemies.
- Arcane Fury - On Critical Hit, 60% chance for +180% Melee Damage to Melee Weapons for 18s.
- Arcane Healing - Passive, +102% chance to resist a Radiation Damage effect.
- Arcane Ice - Passive, +102% chance to resist a Heat Damage effect.
- Arcane Nullifier - Passive, +102% chance to resist a Magnetic Damage effect.
- Arcane Pulse - On Health Pickup, 60% chance to restore 300 Health to allies within 25m. 15s cooldown.
- Arcane Reaper - On Melee Kill, +24 Heal Rate/s and +660 Armor for 10 seconds.
- Arcane Resistance - Passive, +102% chance to resist a Toxin Damage effect.
- Arcane Steadfast - On Ability Cast, 20% chance that the next 3 Abilities will not cost Energy.
- Arcane Trickery - On Finisher Kill, 15% chance to become invisible for 30s.
- Arcane Warmth - Passive, +102% chance to resist a Cold Damage effect.
- Molt Augmented - On Kill, +0.24% Ability Strength. Stacks up to 250x.
- Molt Efficiency - While Shields are Active, Gain 6% Ability Duration per second, up to a maximum of 36%.
- Molt Vigor - On Operator Ability, 45% Ability Strength on next Warframe Ability Cast.
Suggested Archon Shards (Tauforged):
- Crimson Archon Shards (RED):
+25% (+37.5%) Melee Critical Damage
+10% (+15%) Ability Strength
+10% (+15%) Ability Duration - Amber Archon Shards (YELLOW):
+25% (+37.5%) Casting Speed <- suggestion: add at least two
+15% (+22.5%) Parkour Velocity - Azure Archon Shards (BLUE):
+50 (+75) Energy Max <- suggestion: add at least two, even more
Suggested Focus School:
- Madurai: <- suggested
Power Transfer - 50% Casting Speed on switching to Warframe.
Sling Strength - Switching to Warframe after a Chained Sling adds 40% Ability Strength for 20s. - Vazarin:
Void Snare - Ability launches a projectile that spins up a vortex trap on impact, or tap 2 again to detonate in-flight. Trap lasts 8s.
Protective Sling - Allies touched by Void Sling are granted immunity from damage for 5s and healed 60% over 5s for 10 energy cost. - Naramon:
Power Spike - Melee Combo Counter now decays while out of combat by 5 every few seconds, instead of depleting completely. - Unairu:
Poise - Gain immunity to slow, stagger, and knockdown effects for 40s after transferring between Operator or Warframe.
Magnetic Flare - Use your first Ability to create a 8m radius field that lasts for 30s and disables the shields of any enemy that enters it.
Caustic Strike - Second Ability launches an energy bomb that explodes with a 8m radius, stripping 100% of enemy armor. Tap 2 again to detonate in-flight. - Zenurik: <- suggested
Energy Pulse - Energy pickups grant 50 % additional energy over 5s.
Wellspring - First Ability creates a well of energy for 8s. Allies passing through the well gain 5 Energy/s for 30s. Use your first Ability inside a Wellspring to increase its size, boost its duration by 20s, and grant 20% Ability Strength to those inside.
Temporal Drag - Second Ability emits a radial burst, slowing any enemy it touches by 80% for 10s.
Suggested Helminth Subsumable Abilities:
- Infested Mobility - Increase your parkour velocity.
- Marked For Death - Stun an enemy; a portion of the next damage you deal to it will be dealt to all enemies around it.
- Expedite Suffering - Hit enemies in a cone, affected enemies will have their Bleed and Toxin status removed, and their remaining damage dealt in a burst.
- Sickening Pulse - Emit a pulse that adds stacks to Status Effects already afflicting enemies, except Bleed, Heat, and Toxin effects which are duplicated with fresh timers.
- Golden Instinct - Send out a short-lived Void Spark that is drawn toward the nearest Medallion, Ayatan Sculpture, rare crate, unscanned Kuria or unscanned Fragment.
- Shuriken - Damage, Slash Status on Hit, with augment Seeking Shuriken, Armor Strip.
- Petrify - Crowd Control, with augment Ore Gaze, Scan to Codex, Farming.
- Sentient Wrath - Crowd Control, Damage Debuff.
- Fractured Blast - Crowd Control, Healing, Energy Restore.
- Elemental Ward - with augment Everlasting Ward, Support.
- Spectrorage - Crowd Control, with augment Spectrosiphon, Increasing Drop an Energy Orbs.
- Thermal Sunder - Crowd Control, Nuking, Damage Buff, with augment Thermal Transfer, Increasing Elemental Damage.
- Nourish - Crowd Control, Damage Buff, Energy Restore, with augment Hearty Nourishment, Clear Status Effects, Gain Status Immunity.
- Ensnare - Crowd Control.
- Wrathful Advance - Damage Buff, Movement.
- Shooting Gallery - Damage Buff, Crowd Control, with augment Muzzle Flash, Blinds Enemies.
- Eclipse - with augment Total Eclipse, Damage Buff, Damage Reduction.
- Terrify - with augment Creeping Terrify, Armor Strip, Crowd Control.
- Larva - Crowd Control, with augment Larva Burst, Damage.
- Resonator - with augment Conductor, Damage, Crowd Control.
- Dispensary - Healing, Energy Restore, Ammunition Restore, with augment Repair Dispensary, Revives Robotic Companions.
- Reave - Healing, Shield Restore, Invulnerability, with augment Blinding Reave, Blinds Enemies.
- Roar - Damage Buff, with augment Piercing Roar, Crowd Control, Damage.
- Gloom - Crowd Control, Healing.
- Tharros Strike - Crowd Control, Defense Strip, Healing.
- Warcry - Attack Speed Buff, Crowd Control, with augment Eternal War, Extends Warcry's Duration.
- Breach Surge - Damage, Crowd Control.
- Xata's Whisper - Damage Buff, Bullet Atractor.
- Aquablades - Crowd Control, Damage, with augment Surging Blades, Increasing Damage.
- Airburst - Crowd Control, with augment Airburst Rounds, Damage Buff.
Suggested Loadout:
- Weapons - Primary - any (suggestion: put [Amalgam Serration] for +25% Sprint Speed), Secondary - any Primer, Melee - I may suggest Praedos StatStick (Evo II - Drifting Grace, Evo IV - Evolved Ascension), Parazon - use [Power Drain], [Blood For Energy], [Out Of Sight], Archgun - any.
- Amp - chosen Amp Parts and Arcanes.
- Operator - chosen Arcanes.
- Companion - Predasite - any, as long as you are planning to use it with [Mecha Empowered] Aura, Vulpaphyla - Your Devoted Servant - kavat-like creature, that serve you in many ways.
Summary:
Right after her arrival, [Voruna] had her problems, which were somewhat fixed with the few changes she received, but only now, with the arrival of the [Ulfrun's Endurance] mod, [Voruna] can spread her dragwolf wings and show what she's capable of... hopefully the new build will appeal to you and won't [Bore] you to death :D
Enjoy!
THeMooN85