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Voruna

Gwynbleidd the Butcher of Lua (based on distant Observer)

by last updated 8 months ago

50

Four beasts, one heart. Voruna's loyal wolf pack makes for a deadly combination of strength and stealth. Beware the monstrous howl that heralds fangs of vengeance.

293 VOTES
12 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
150
HEALTH
555
SHIELD
370
SPRINT SPEED
0.95
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
200
Damage Reduction
40%
EFFECTIVE HIT POINTS
1,418
Guide
12 Comments
Voruna builds
Builds by THeMooN85

Gwynbleidd the Butcher of Lua (based on distant Observer)

Hello there,

Introduction:

Voruna... like-a-wolf, but looks more like a dragon... a busty dragon :P

At the very beginning, it is worth mentioning that [Voruna] has not one, but four passive skills:

Hold down the ability button (default 1, 2, 3, 4) to invoke passive into the UI indicator above the ability icons. Wolf passives persist indefinitely until switched, undergoing a cooldown (Ulfrun's Descent), or revoked by holding down the ability key again; while a passive is selected, the corresponding wolf skull on Voruna's body glows with energy, as a flying wolf skull orbits around her.

  • Shroud of Dynar - increases Parkour velocity by 55%.
  • Fangs of Raksh - grants complete resistance to new Status Effects.
  • Lycath's Hunt - imbues Voruna's melee weapon with an additive 100% Heavy Attack Efficiency (since heavy attack efficiency is hard-capped to 90%, the extra 10% is only visible and viable when equipped with a Riven Mod that penalizes it).
  • Ulfrun's Descent - has Ulfrun die in [Voruna]'s place when she receives lethal damage, preventing bleedout, rendering her invulnerable for 3 seconds and restoring 100% of her shields and health. Ulfrun's passive undergoes a 60-second cooldown after his sacrifice or when swapped out.

Passives are not disabled nor revoked when Voruna enters an ability-nullifying field such as from Nullifier Crewmen, or if she falls into an out-of-bounds zone.

Playstyle:

  • cast Shroud of Dynar , re-cast whenever its expires, or whenever you need to be invisible (basically you will be all the time).
  • cast Lycath's Hunt and keep it active (kiling enemies extend its Duration).
  • find enemy/enemies and cast Fangs of Raksh on them, spread some random Status Effects, you can cast this ability more than once on the same enemy.
  • collect Energy to grant aditional 50% more Strength for entire time you will be in "Wolf's Form".
  • cast Ulfrun's Descent and... start a killing spree ([Ulfrun's Endurance] will restore charges whenever a nearby enemy dies from Slash status effect).

Attributes & Abilities:

High Strength - increases the power and effectiveness of most of her skills, especially after the changes made to her.
High Range - increases the range and spread of damage and applied status effects.
Slightly increased Duration - helps keep skills active and extends the duration of status effects.
Decreased Efficiency - negative efficiency is very easily remedied by constantly collecting Health Orbs left by enemies that are converted into energy, and a large pool of energy allows you to keep all skills in use.

Suggested Aura Mod:

For best results use Aura Forma, so that it can be changed, when needed.

  • Brief Respite - Grants Shields equal to a % of Energy spent while Overshields are inactive.
  • Combat Discipline - Allies gain Health on kill. Aura bearer loses Health on kill.
    WARNING: this Aura can kill bearer.
  • Empowered Blades - Increases status chance and status damage of charged melee attacks.
  • Enemy Radar - Pinpoints enemy locations on mini-map.
  • Growing Power - Increases Ability Strength after Status proc.
  • Mecha Empowered - Increases damage against marked enemies.
  • Melee Guidance - Reduces Melee Combo Duration on self. Increases Melee Combo Duration on allies.
  • Sprint Boost - Increases sprinting speed.
  • Steel Charge - Increases melee weapon damage.
    The aura can potentially provide a total of 18 points, compared to most auras that provide 14.
  • Swift Momentum - Increases Melee Combo Duration.

Suggested Exilus Mod:

Must be unlocked with an Exilus Adapter.

  • NONE - if there is no such need, then there is no point in unlocking the slot.
  • Agility Drift - Reduces damage taken while airborne and reduces enemy accuracy when targeting the player.
  • Coaction Drift - Increases an Aura's strength and effectiveness.
  • Conductor - Warframe Augment for Octavia that allows her to command Resonator by reactivating it, ordering it to move to her reticle with increased speed.
  • Cunning Drift - Increases slide, reduces friction and increases Ability Range.
  • Endurance Drift - Increases Maximum Energy and parkour velocity.
  • Enemy Sense - Displays all enemies within its radius with red markers on the mini-map.
  • Handspring - Speeds up a Warframe's knock-down recovery rate.
  • Pain Threshold - Increases the stagger recovery of your Warframe.
  • Power Drift - Increases Ability Strength and grants a chance to resist knockdown.
  • Rush - Increases the speed at which a Warframe moves while sprinting.
  • Speed Drift - Increases sprint speed and casting speed.
  • Stealth Drift - Increases enemy detection on the mini-map and Aim Glide and Wall Latch time.
  • Sure Footed - Increases a Warframe's chance to resist knockdown.
    Primed Sure Footed is exclusive to the Daily Tribute system. It will become available at first at day 400. TAKE IT!!!
  • Vigilante Pursuit - Displays all enemies within its radius with red markers on the mini-map.

Suggested Warframe Arcane Enhancements (Max Rank Description):

  • Arcane Agility - On Damaged, 60% chance for +60% Parkour Velocity for 18s.
  • Arcane Arachne - On Wall Latch, +150% Damage for 30s.
  • Arcane Avenger - On Damaged, 21% chance for +45% Critical Chance for 12s.
  • Arcane Blessing - On Health Pickup, +24 Max Health. Stacks up to 50x.
  • Arcane Deflection - Passive, +102% chance to resist a Slash Damage effect.
  • Arcane Double Back - Gain +25% damage resistance for 4s per Dodge, Double Jump and Bullet Jump. Stacks up to 3x.
  • Arcane Energize - On Energy Pickup, 60% chance to replenish 150 Energy to self and allies within 15m. 15s cooldown.
  • Arcane Eruption - On Energy Pickup, 100% chance to Knockdown nearby enemies.
  • Arcane Fury - On Critical Hit, 60% chance for +180% Melee Damage to Melee Weapons for 18s.
  • Arcane Healing - Passive, +102% chance to resist a Radiation Damage effect.
  • Arcane Ice - Passive, +102% chance to resist a Heat Damage effect.
  • Arcane Nullifier - Passive, +102% chance to resist a Magnetic Damage effect.
  • Arcane Pulse - On Health Pickup, 60% chance to restore 300 Health to allies within 25m. 15s cooldown.
  • Arcane Reaper - On Melee Kill, +24 Heal Rate/s and +660 Armor for 10 seconds.
  • Arcane Resistance - Passive, +102% chance to resist a Toxin Damage effect.
  • Arcane Steadfast - On Ability Cast, 20% chance that the next 3 Abilities will not cost Energy.
  • Arcane Trickery - On Finisher Kill, 15% chance to become invisible for 30s.
  • Arcane Warmth - Passive, +102% chance to resist a Cold Damage effect.
  • Molt Augmented - On Kill, +0.24% Ability Strength. Stacks up to 250x.
  • Molt Efficiency - While Shields are Active, Gain 6% Ability Duration per second, up to a maximum of 36%.
  • Molt Vigor - On Operator Ability, 45% Ability Strength on next Warframe Ability Cast.

Suggested Archon Shards (Tauforged):

  • Crimson Archon Shards (RED):
    +25% (+37.5%) Melee Critical Damage
    +10% (+15%) Ability Strength
    +10% (+15%) Ability Duration
  • Amber Archon Shards (YELLOW):
    +25% (+37.5%) Casting Speed <- suggestion: add at least two
    +15% (+22.5%) Parkour Velocity
  • Azure Archon Shards (BLUE):
    +50 (+75) Energy Max <- suggestion: add at least two, even more

Suggested Focus School:

  • Madurai: <- suggested
    Power Transfer - 50% Casting Speed on switching to Warframe.
    Sling Strength - Switching to Warframe after a Chained Sling adds 40% Ability Strength for 20s.
  • Vazarin:
    Void Snare - Ability launches a projectile that spins up a vortex trap on impact, or tap 2 again to detonate in-flight. Trap lasts 8s.
    Protective Sling - Allies touched by Void Sling are granted immunity from damage for 5s and healed 60% over 5s for 10 energy cost.
  • Naramon:
    Power Spike - Melee Combo Counter now decays while out of combat by 5 every few seconds, instead of depleting completely.
  • Unairu:
    Poise - Gain immunity to slow, stagger, and knockdown effects for 40s after transferring between Operator or Warframe.
    Magnetic Flare - Use your first Ability to create a 8m radius field that lasts for 30s and disables the shields of any enemy that enters it.
    Caustic Strike - Second Ability launches an energy bomb that explodes with a 8m radius, stripping 100% of enemy armor. Tap 2 again to detonate in-flight.
  • Zenurik: <- suggested
    Energy Pulse - Energy pickups grant 50 % additional energy over 5s.
    Wellspring - First Ability creates a well of energy for 8s. Allies passing through the well gain 5 Energy/s for 30s. Use your first Ability inside a Wellspring to increase its size, boost its duration by 20s, and grant 20% Ability Strength to those inside.
    Temporal Drag - Second Ability emits a radial burst, slowing any enemy it touches by 80% for 10s.

Suggested Helminth Subsumable Abilities:

Suggested Loadout:

Summary:

Right after her arrival, [Voruna] had her problems, which were somewhat fixed with the few changes she received, but only now, with the arrival of the [Ulfrun's Endurance] mod, [Voruna] can spread her dragwolf wings and show what she's capable of... hopefully the new build will appeal to you and won't [Bore] you to death :D

Enjoy!
THeMooN85