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Sarofang

Sarofang Build

by last updated a year ago

850

Mete out the sharp pain of justice. Heavy Slam attacks create a vortex that pulls in lifted enemies when the Sarofang’s Combo Multiplier builds to 8x. In Voruna’s hands, the Sarofang only requires a 5x Combo Multiplier to summon the vortex.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ATTACK SPEED
1.17
CRITICAL CHANCE
20%
CRITICAL MULTIPLIER
2.0x
RANGE
2.60m
RIVEN DISPOSITION
0.90
STATUS CHANCE
20%
DAMAGE
 IMPACT
80.0
 PUNCTURE
8.0
 SLASH
112.0
TOTAL Damage
200.0
AVERAGE HIT
240.0
SUSTAINED DPS
280.0
Guide
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Sarofang builds
Builds by DeathAndTaxes

Sarofang Build

INTRODUCTION

This is a standard melee build for [Sarofang]. All mods that are used will be explained below. This is light combo use, aka E spam.

MODS

[Condition Overload]: Standard, you need +dmg mods on your melee. We do not use [Primed Pressure Point] or [Sacrificial Pressure] with this as it is additive.

[Blood Rush]: Standard, we will be using this to increase crit chance per combo stack. We do not use [Sacrificial Steel] with this as it is additive.

[Weeping Wounds]: Standard, Weeping allows us to apply a multitude of slash procs on enemies, as this is your main form of damage.

[Organ Shatter]: Standard, crit damage is necessary.

[Berserker Fury]: Standard, you can replace this with [Primed Fury] as well.

[Primed Reach]: Range allows us to hit more enemies with our melee, building up combo faster. If you do not have it, you can replace it with [Spring-Loaded Blade].

[Primed Smite Grineer]: All faction mods double dip on DoTs. This means that they are applied twice in the damage calculation on, with DoTs being heat, slash, electric, gas, and toxin. A regular [Smite Grineer] gives you a 1.69x (1.3^2) final damage multiplier on DoTs, and a [Primed Smite Grineer] gives you a 2.40x (1.55^2) final damage multiplier, much more than another +dmg mod does.

Gladiator Might: This is your flex slot, you can also use Quickening or [Spring-Loaded Blade] as well.

For Corpus: Swap out Glad Might for [Primed Fever Strike], and change faction mods. This will require an extra Madurai polarity on [Weeping Wounds] or [Organ Shatter]. It is not recommended to use a Naramon polarity, as that may lock your build options should something change in the future.

HOW TO USE, STANCE, AND MORE

If the opponent will not go down in two hits, prime using a viral primer (Such as Epitaph ), and then kill. Otherwise, you should be fine to keep spamming E. Use the neutral combo of [Cleaving Whirlwind] for the most consistent dps, but really any stance should be fine.

Additive damage:
Take for example, a weapon does 100 damage. Add [Primed Pressure Point] (+165% damage ) mod and you get 265 damage. Add [Spoiled Strike], a +100% damage mod and you get 365 damage. Now if you compare the first two, yes that’s a 165% increase. However, adding [Spoiled Strike] is only a 38% increase, from 265 to 365, not a 100% increase like the mod says. This is because most mods scale off of base damage, and not modded damage. Because of this, adding more +dmg mods will equal less than it looks like it will.

Now as you keep adding these mods, they will keep adding together. If you use something that is multiplicative such as faction mods, you'll increase your dps much more than additive damage. All faction mods double dip on DoTs. This means that they are applied twice in the damage calculation, with DoTs being heat, slash, electric, gas, and toxin. A regular [Smite Grineer] gives you a 1.69x final damage multiplier on DoTs, and a [Primed Smite Grineer] gives you a 2.40x final damage multiplier, much more than another +dmg mod does.