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Kuva Ogris

KUVA OGRIS NUKE BUILD FOR LOW-MID LEVEL

by last updated 4 years ago

1550

The custom weapon of a fearsome Kuva Lich. Unlike the basic version the Kuva Ogris fires detonite-infused casings semi-automatically, from a smaller magazine, while dealing greater damage per shot.

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ITEM RANK

40

80 / 80

APPLY CONDITIONALS

KUVA ELEMENT

ACCURACY
100.0
CRITICAL CHANCE
9%
CRITICAL MULTIPLIER
2.0x
FIRE RATE
1.50
MAGAZINE
3 / 7
NOISE
ALARMING
RELOAD
2.1
RIVEN DISPOSITION
0.70
STATUS CHANCE
47%
TRIGGER
SEMI
DAMAGE
 IMPACT
18.9
 PUNCTURE
8.1
RADIAL ATTACK
 PUNCTURE
183.0
 SLASH
155.0
💥 BLAST (🔥 + ❄)
349.0
TOTAL Damage
714.0
AVERAGE HIT
778.3
BURST DPS
1,167.4
SUSTAINED DPS
569.5
Guide
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Kuva Ogris builds
Builds by Melooo

KUVA OGRIS NUKE BUILD FOR LOW-MID LEVEL

The [Kuva Ogris] is simply a rocket launcher that makes things go boom.

Like the [Paracesis], the [Kuva Ogris] can be leveled to rank 40 after polarizing it 5 times (Each forma giving an extra 2 capacity).

It is also important to note that using 5 forma on this build is NOT necessary. However, to use a focus lens, you will need a rank 40 [Kuva Ogris]. Also, the smidge of extra affinity is nice.

All Kuva weapons have innate elemental damage. Different progenitor warframes will reward different elemental damage ranging anywhere from 25-60%. The progenitor warframe being the warframe that is used while killing the Kuva Larvling.


Primed and Umbral versions of a warframe will give the same element.

Two [Kuva Ogris]' can be fused, consuming one of the [Kuva Ogris]' and buffing the [Ogris] that has consumed the other one. The new [Ogris] will feature the original % elemental x 1.1. Thus meaning a [Kuva Ogris] with 55% elemental damage can be fused with any other [Kuva Ogris] and achieve elemental damage of 60%. Note: the Ogris that is NOT being consumed by way of fusion will keep its original name and any forma/orokin catalyst/item level.

Toxin/Radiation/Heat are all viable on the [Kuva Ogris]. This weapon has been tested with 60% Radiation for the extra damage against armor which is useful when running Viral.

Weapon Info (From the Wiki):
-Can use the Ogris-exclusive Nightwatch Napalm mod, and the launcher-exclusive Adhesive Blast mod.
-Rockets explode in a 7.9-meter radius upon impact with a surface or enemy.
-Can benefit from Firestorm, Amalgam Furax Body Count, and Cautious Shot.
-Explosion and bomblets inflict self-stagger.
-Explosion and bomblets have linear damage falloff from 100% to 20% from central impact.
-Enemies can destroy the rockets with gunfire or area of effect explosions.

This build was made as more of a run and gun and fun build. For maximum fun, I recommend playing Rhino who is immune to self-stagger when using his Iron Skin.

Instead of using [Nightwatch Napalm], I use [Firestorm] which gets rid of the lingering damage and instead gives a larger area of effect. If you are looking for more damage I recommend replacing Firestorm with Nightwatch Napalm for the extra damage. The trade-off is that you don't get cooler and bigger explosions.

Some drawbacks of this weapon are that it is highly inaccurate with the use of Heavy Caliber, Self-stagger gets increasingly more annoying the longer you use it, and it's pretty ammo inefficient making [Vigilante Supplies] almost a necessity.

As per usual you can replace [Primed Cryo Rounds] with normal [Cryo Rounds] at the loss of some extra damage. If you want to increase the status chance you can also replace Primed Cryo Rounds with Rime Rounds. No matter how you decide to switch it up, I recommend using two 60/60 status/chance mods and one flat out status mod.

Overall I wanted this build to be more fun-oriented and is useful for just sprinting through low-level missions blowing enemies up as you go.

Buena Suerte, Melooo