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Cernos Prime

Cernos Prime: Full potential (various options)

by last updated a year ago

1250

A noble bow to hunt hellish beasts.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

FIRE MODE

Horizontal Spread
ACCURACY
16.7
CHARGE RATE
0.50
CRITICAL CHANCE
35%
CRITICAL MULTIPLIER
2.0x
MAGAZINE
1 / 72
MULTISHOT
3.0
NOISE
SILENT
PUNCH THROUGH
1.0
RELOAD
0.7
RIVEN DISPOSITION
1.25
Status / Projectile
30%
TRIGGER
CHARGE
Charged Shot
 IMPACT
165.6
 PUNCTURE
9.2
 SLASH
9.2
TOTAL Damage
552.0
AVERAGE HIT
745.2
BURST DPS
745.2
SUSTAINED DPS
648.0
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Cernos Prime builds
Builds by GameHasWeirdNames

Cernos Prime: Full potential (various options)

This build is intended to be used in various ways in order to maximize the potential of this bow

I wont be using any flat damage increase mod like [Serration] but the need of activating primary deadhead for better scaling
(Be warned, this build falls off very hard after all your weapon buffs dissapear and they're hard to activate back on)

Despite that there can be only one option to select from, this bow struggles to kill acolytes if only viral is used... So i made a list of the elements that you can get
(Outdated due to vile acceleration working best for me)

1- Viral+Heat (mostly reccomended as it makes acolytes a bit easier to kill, but still slow... Doesnt fall off)
2-Corrosive+Heat (Falls off to kill most enemies, but it shreds acolytes in 3 shots)
3-Corrosive+Cold (Has decent match-ups and can kill acolytes fast too, with the difference being a marksman build with the slow... But being very dependant on headshot kills on most grineer... Might synergize with primary [Frostbite], althought i'm unsure of it)

Extra build: [Thunderbolt] (remplaces [Hunter Munitions])
Silly build, but can be used to deal with nullifier fields a bit faster and adds a extra status effect for condiction overloading