Anti-faction build :
Change Primed Expel for each faction
For Infested :
Gaz = Primed Heated Charge + Pathogen Rounds
Ennemies : infested flesh fossilized sinew
total damage 23602.997 21779.366 15297.660 14901.672
burst dps 220168.756 203157.926 142696.572 139002.796
sustained dps 185552.147 171215.890 120260.731 117147.718
For Grineer :
Radiation = Primed Heated Charge + Convulsion
Ennemies : cloned flesh ferrite alloy machinery
total damage 15879.074 14834.678 21644.563 15239.648
burst dps 148120.002 138377.876 201900.484 142155.437
sustained dps 124831.447 116621.053 170156.152 119804.676
For Corpus :
Blast = Primed Heated Charge + Deep Freeze
Ennemies : flesh shield proto shield robotic
total damage 15879.074 15282.276 14983.878 14387.080
burst dps 148120.002 142553.071 139769.614 134202.682
sustained dps 124831.447 120139.791 117793.971 113102.314
Why use Radiation for Grinneer instead of Corrosive ?
Why use Blast for Corpus Instead of Magnetic ?
The big dilemma is which status mod give more damage than Primed Heated Chamber ?
You can try to change by non-primed status mod but you loose at least 30 k burst damage for each ennemies.
Example :
For Grineer (replace primed heated change) :
Corrosive : Pathogen Rounds + Convulsion
Ennemies : cloned flesh ferrite alloy machinery
total damage 12681.945 17392.381 10294.756 12042.519
variation -3197,129 +2557,703 -11349,807 -3197,129
burst dps 118297.183 162236.130 96029.484 112332.617
variation -29822,819 +23858,254 -105871 -29822,82
sustained dps 99697.599 136728.130 80930.997 94670.828
variation -25133,848 +20107,077 -89225,155 -25133,848
It's up to you.
For knowing what cloned, flesh, ferrite mean :
https://warframe.fandom.com/wiki/Damage