So after being asked about my [Xaku] build for the hundredth time, I finally decided to share the love. So here we are, [Xaku], killer of gods, trivializer of Warframe.
Basically all the range of a normal build with as much strength as I could add. This helps in steel path. Energy siphon and streamline make arcane energize unnecessary.
IMPORTANT NOTES
Use Zenurik. Put down your str/energy bubble and grab your guns from inside, using an op ability between each cast. Guns maintain their strength from the time they were grabbed, so you only need to do this once or twice. Keeping it up with your 4 will maintain the boost long after you leave the bubble. Be sure to cast all of your abilities from within, as 1-3 all benefit from the boost at the start.
After you get 250 Augmented stacks, refresh your guns and your 1 in the same fashion as before. This counteracts enemy scaling very well. At this point you no longer need the operator boost bubble for your 3's armour strips, you automatically have a 100% strip at that point.
ARCHON SHARDS
I put 5 shards into my [Xaku]. 2 cast speed (takes time off Untime casts), 1 armour, 1 health (these are for Arson Eximuses and steel path), and 1 ability strength. It's really personal preference but I recommend these ones.
WHY VAMPIRIC GRASP?
Trust me, you'll need it at higher levels. Dodge chance only goes so far, and having a get-out-of-jail-free card increases survivability significantly. A lot of you might be thinking "but [Cunning Drift]!!!!" you don't need that extra gun as much as you need to live.
HELMINTH?
Honestly don't bother. [Xaku]'s kit is perfect, any Helminth ability swaps are gonna reduce your overall utility. People think their 1 is really bad, but honestly?? A double-dipping 80% damage boost that nothing is immune or strong to? Kinda nuts, especially on something like the [Phenmor]. Only thing I could imagine being useful is MAYBE Roar, but I still think that'd be a severe loss. With the armour strip you really really don't need it.