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Trumna

8 Forma Death Machine/801k Dps Auto/3.19mil Dps Semi

by last updated a year ago

1380

An ancient weapon designed by the Entrati. Primary fire siphons life essence from the target to fuel a devastating secondary fire. A heavy, oversized automatic rifle with withering fire that delivers rapid heat damage. Secondary fire unleashes an arcing projectile that ricochets off surfaces and enemies, exploding on every impact.

4 VOTES
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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

FIRE MODE

AUTO
ACCURACY
200.0
CRITICAL CHANCE
24%
CRITICAL MULTIPLIER
2.2x
FIRE RATE
4.67
MAGAZINE
200 / 400
NOISE
ALARMING
RELOAD
5.0
RIVEN DISPOSITION
0.85
STATUS CHANCE
30%
TRIGGER
AUTO
DAMAGE
 IMPACT
29.0
🔥 HEAT
53.0
RADIAL ATTACK
🔥 HEAT
50.0
TOTAL Damage
132.0
AVERAGE HIT
170.0
BURST DPS
793.4
SUSTAINED DPS
710.5
Guide
0 Comments
Trumna builds
Builds by ban6

8 Forma Death Machine/801k Dps Auto/3.19mil Dps Semi

This build ain’t cheap, its expensive and efficient, I’ve been using this for a few weeks and nothing standing on the wrong side of the barrel survives for very long, works in Steel Path very well and can oneshot acolytes very easily

Against Corpus switch the Bane Mod
Against Infested Switch the bane mod to a [Serration] or a Hunter’s Munitions

Replacements
Primed Bane > Bane or [Serration]
Riven > Hunter’s Munitions or Serration(both work I’ve found much more success with Munitions)
Primed Cryo Rounds > Cryo Rounds or 60/60 cold mod
[Primed Shred] > [Vile Acceleration] or [Shred] (I’ve found [Shred] is better in my own tests)
[Galvanized Chamber] > [Split Chamber]
[Galvanized Scope] > [Critical Delay] or [Point Strike]
[Stabilizer] > Exilus is up to you I just don’t link the initial recoil of firing the [Trumna], [Vigilante Supplies] is a very good alternative

I have used the super budget version of this build with all the cheaper mod options and still found success in SP and Arbitrations but as one can expect the actual build preforms better in longer runs

Tips for Secondary Fire
You’ll get more bounces and therefore more damage if you aim at the ground in front of your desired target, imagine you’re skipping a stone, you want the grenade to bounce into them, not directly at them, this way you’ll get more predictable and accurate secondary fires