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Phantasma Prime

Phantasma Prime - Full Potential

by last updated a year ago

1430

Phantasma Prime is burnished with deadly force. In Revenant’s hands, it has increased magazine capacity. The might of its irradiated plasma is reminiscent of the fearsome Eidolon.

3 VOTES
2 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

FIRE MODE

PRIMARY
ACCURACY
100.0
CRITICAL CHANCE
11%
CRITICAL MULTIPLIER
1.9x
FIRE RATE
12.00
MAGAZINE
11 / 330
MULTISHOT
6.0
NOISE
ALARMING
RELOAD
0.5
RIVEN DISPOSITION
0.75
Status / Projectile
22.2%
TRIGGER
HELD
Damage / Projectile (x6.0)
 IMPACT
5.0
☢ RADIATION (🔥 + ⚡)
10.0
TOTAL Damage
90.0
AVERAGE HIT
98.9
BURST DPS
1,186.9
SUSTAINED DPS
932.6
Guide
2 Comments
Phantasma Prime builds
Builds by RainyAura

Phantasma Prime - Full Potential

[Phantasma Prime] has mildly stronger critical stats than base [Phantasma], but they are a builder's trap, as they are not actually high enough to warrant modding for.

This build opts to not use viral mods in favour of a higher damage ceiling. Trash enemies are trash, and viral can be primed instead on difficult targets. Replacing [Primed Point Blank] and [Vigilante Armaments] with fully ranked viral 6060 mods will increase the weapon's sole damage by ~+200%. However if you externally prime this build, it will be +52% stronger than the build that mods viral. Stronger when you need it, imo.

I guess other information about beams: [Phantasma] is a unique multibeam with 5 + 1 beams in one. Unlike traditional shotguns, these beams combine their instances when hitting a single target, adding damage together into a single instance, as well as adding their status chances together on this single instance. The result is a base of 90 damage with 22.2% x 6 = 133.2% status chance at base. Other shotguns do NOT multiply status x multishot in this way.

This means that +multishot bonuses has obscenely high value pertaining to status damage such as Electric. It increases the damage output of the weapon AND the total status chance of that instance, having a squared effect on status damage. This is why status damage is the explicit focus of the weapon, and why the critical improvement at base needs to do better to warrant modding. If beams ever get fixed, this may change.

Rivens replace Primed Point Blank. Their desired stats in order are: Multishot -> Fire Rate/(Faction) -> Electric/StatusChance -> Damage. -Impact can have a subtle positive effect, but it is marginal. If impact is completely removed, you lose 80% damage. Status Chance has the highest potential damage ceiling as far as rolls are concerned, but Electric has potential for a more convenient viral build and has more up-front damage, at the cost of a slightly lower ceiling.

Currently the weapon suffers from an inferior disposition to the base Phantasma. With the godliest roll of MS FR SC -imp, the weapon needs 1.0 disposition to surpass the base [Phantasma] which currently has 1.05 disposition. With lesser riven stats and grades, the slightly improved base of [Phantasma Prime] can pull it ahead at a disposition of 0.95. If your riven is removing all of normal [Phantasma]'s Impact, then Prime wins at as low as 0.85 dispo.

Exilus up to you, not super critical.

Deadhead is an alternative. Uptime suffers from reload loss, but Electricity procs will get 1.3 x 1.3 = 1.69x damage on headprocs. Just aim a little higher.