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Titania

Raven, air/ground dominance

by last updated 5 years ago

60

Titania’s fairy-like appearance belies her formidable regal power. The enchantress deals high damage and provides crowd control. She forces opponents to pay homage or perish.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
225
HEALTH
370
SHIELD
370
SPRINT SPEED
1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
105
Damage Reduction
25.9%
EFFECTIVE HIT POINTS
993
Guide
1 Comment
Titania builds
Builds by Raven

Raven, air/ground dominance

First, sorry for the lengthy description.

This build is meant to be used with the [Dex Pixia] and Diwata builds of the same naming, and to be used with some mods on Melee and Primary weapons.


  • For the primary weapon, put on a rifle with the Amalgam Serration mod for a 25% movement speed increase that works even while in Razorwing mode.

  • For the melee weapon, put in Gladiator weapon mods like Gladiator Vice and Gladiator Might to allow for a crit increase to occur on Diwata...

  • Use Primed Animal Instinct for both Enemy Radar and Loot Radar functionality.


The goal of this build is to make a multi-role strike fighter out of [Titania] that can be effective no matter the situation without having to meet any criteria to be 100% effective. Therefore, not relying on situational mods or mods that require a certain condition to be met i.e. Growing Power and Energy Conversion is a must to allow you to come in and out of razorwing mode at will without having to re-buff yourself before going back into it. And without big energy expenditures that casting skills just to get a buff would require, i.e. [Razorwing Blitz].

Razorwing mode needs to be gone in and out of to respawn the razorfly UCAVs that both help protect the warframe and fight for you. Also, while in razorwing mode, you'll end up using Tribute and/or Spellbind in high-end (Level 100+ Eximus units) combat situations for added survival. If used in Arbitrations, then replace [Power Drift] for [Aviator] for even more protections when combined with Spellbind and Tribute debuffs. And in Arbitrations and in any area in general, maintain maneuverability throughout the combat area, maneuverability like in a fighter jet is a part of your survivability. Standing still like a chopper while airborne will get you downed.

While not used often, Lantern is like putting on an active radar to alert the enemy to go towards a set spot that you use [Dex Pixia] to clear all the attracted enemies. While the explosion is good, but it isn't as effective as [Dex Pixia]. Just remember, you don't have much duration. So don't rely on it often.

When starting a mission, use either a Kubrow with [Dig] mod on, or have Zenurik energizing dash on and perform that dash. Also, spawning 1 or 2 squad energy (large) motes will help to fuel up for your razorwing playing. A single Arcane Energizer is helpful for maintaining a topped off energy state, it doesn't trigger as often as using two of them do. However, to use two, means that you'll lose some fire rate on [Dex Pixia], which will almost always have Arcane Velocity triggered.

Fighting in Plains of Eidolon and Orb Vallis
In open world areas like Plains of Eidolon and Orb Vallis, achieve air superiority before attempting to attack grunts on the ground. This means taking out any turrets and mini-gun sites first and any aerial artillery like the heavily armored Grineer drop ships that appear in 40-60 level bounties. After this is achieved, you'll be safe to fly without worrying about being downed usually. Also note that you must maintain aerial denial, this means that you must keep all dropships and airborne mobile enemies out of the sky to ensure your own safety and those of your ground based allies.

In Plains of Eidolon and Orb Vallis, use [Itzal] or another archwing to travel to the staging area, then do a quick press of the melee button to come out of the archwing mode, and instantly press 4 to enter razorwing mode. Once, the staging area is complete and you need to travel greater than 300m away to do the next staging area, use archwing again... and repeat.

Note on using Umbral Forma
If you can't or don't want to use your Umbral forma for this build, then use the [Umbral Intensify] by itself, with a [Vitality] mod in place of the [Umbral Vitality] mod in this build. A maxed out [Vitality] mod will put your health high enough to take a few stray shots, but don't expect to survive any missile attacks. Just like a real plane, one missile could mean that you have a downed Titania.

Links for the other builds of the set