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Mag Prime

EXIMUS-PROOF INFINITE SCALING CASTER MAG PRIME (2 forma)

by last updated 2 years ago

20

The exquisite Mag Prime offers the same abilities as Mag but with unique mod polarities for greater customization.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
265
HEALTH
370
SHIELD
555
SPRINT SPEED
1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
135
Damage Reduction
31%
EFFECTIVE HIT POINTS
1,277
Guide
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Mag Prime builds
Builds by phaselock97

EXIMUS-PROOF INFINITE SCALING CASTER MAG PRIME (2 forma)

EXIMUS-PROOF INFINITI CASTER [Mag]

I am a filthy [Mag] main and have been playing with [Mag] since the beginning of my Warframe journey
3 years ago. This build is meant to work on all levels and will scale infinitely. This build might take some getting used to if you are used to tanking dmg with frames like [Rhino], [Inaros], etc instead of avoiding it.

POWER DURATION

Power duration is not that important however I have found that keeping it at 100 helps with survivability as the [Counter Pulse] stun is affected by it and anything shorter than 4 seconds for it is not good.

EFFICIENCY

Efficiency is the most important part of this build as it is centered around always casting abilities. Therefore, we want to use Zenurik as our operator-focus school and always keep the Wellspring buff up. Most of the time with the number of kills (and therefore energy orb spawn), Wellspring, and the low energy cost of abilities you will not need more than that to keep casting. I added Arcane Energize as a just-in-case arcane although I have been running this build without it (Arcane Precision in its place).

SURVIVABILITY

As you can see there aren't any conventional survivability mods. Survivability is entirely dependent on your use of abilities. That is why we need high efficiency and Natural Talent. When the difference between life and death is a split second Natural Talent is here to up your chances!

  • MAGNETIZE - Magnetize is [Mag]'s main DMG but we all know it acts like a shield too. With all the range we have on [Mag] plus [Magnetized Discharge] adding 45% on top of that the Magnetize bubble is big enough to keep you safe from anything on the other side of it. One more thing that it does is it pulls enemies in and keeps them there. What Magnetized Discharge also does is increase the force of the pull (this is unlisted and only shows up in-game) similar to adding power strength to the build. Furthermore, any enemy not killed by the blast has a 50% chance of being disarmed. Now, this is a very active playstyle so sometimes after a few minutes you get tired of running around and keeping up with the threats so you can just plop down a bubble and stay behind it for a while to cool off.

  • POLARIZE - Polarize is one of the best abilities that Mag has at her disposal. With its augment - [Counter Pulse] it is at the same time a stun, a protective ability, and a support heal ability at the same time. First, it jams the weapons of all enemies that it touches (that includes Eximus units regardless of Overguard but pls don't tell DE about that). With its huge range thanks to the 175% range, it almost instantly stops all damage around you for 5 seconds and stops the enemies' advance (melee units unaffected). Furthermore, it restores full shields and resets shield gating. All allies that are touched by the pulse also get this effect. All that for 19 energy per cast. I would advise you to make casting Polarize constantly a reflex in the back of your mind. An enemy hits you once? Cast Polarize! Shields are down? Cast Polarize! You are just peeking a corner? Cast Polarize! You transference from Operator to Warframe? Use Polarize!

  • SILENCE - Silence's biggest contribution to survivability is disabling Eximus enemy abilities along with all other annoying enemy abilities like ancients' throw attack, infested drones' cloud of death, etc. . Silence also helps with survivability in a similar way to Polarize - by stunning enemies that get in range but it is less controllable as it can't be recast. Therefore, it is best to keep Silence on only when there is a high concentration of Eximus or if any energy leeches appear.

  • CRUSH - Crush has a very interesting use in this build. Crush in other builds is usually used for overshields but we don't really need that here as they are gonna disintegrate just as fast as anything else in higher levels. What crush does however is stop any damage (except Eximus) instantly at an enormous range. Now, I know that this just sounds the same as polarize but the difference is that Crush has an instant effect along its full range as opposed to Polarize. The perfect situation for Crush looks like this: An enemy in an open field starts shooting at you but Polarize's wave won't touch them before they kill you. You jump in the air hold left to glide and cast Crush. This prevents you from staying in one place and ragdolls any enemy around you in a giant radius. You land and cast either Magnetize on the dangerous enemy or cast Polarize to refresh shield gating in time.

POWER STRENGTH AND DAMAGE

Now we all know [Mag] has infinitely scaling damage thanks to Magnetize. All you need is a great weapon like the Tenet Detron for example. The Tenet Detron has a mag-dump alternate fire. This is great with infinite ammo from arcane pistoleer. We can easily get infinite ammo from a headshot kill as Magnetize homes all your bullets at an enemy's head. So it works like this:

  1. Magnetize an enemy.
  2. Mag-dump the Tenet Detron in their head - usually, an instant headshot kills depending on the [Tenet Detron] build (Here's mine) .
  3. Reload and start spamming alt fire into the [Mag] bubble until Pistoleer buff is over. (I suggest mapping it to the mouse scroll for easier time).
  4. Pop the bubble or wait for it to pop on its own and watch how everything disintegrates taking 5mil+ dmg

Magnetize doesn't need power strength as the + damage multiplier only affects the damage towards the magnetize target and it doesn't affect the other enemies that have been sucked in the bubble. not that it would be a bad thing to have strength but it's much better to have efficiency and range. We keep 100% strength however because otherwise the magnetize pull gets too weak and enemies might escape it.