Critical chance
I suggest to use primed preasure point instead of sacrificial preasure due to the (CC), which isn't reach at 200% in any case, so we can take primed preasure point for an aument in the damage output
Combo = 1 x ( 1 + corrupt charge bonus / 20)
Combo = 1 x ( 1 + 30 / 20 ) = 2.5 = x2 of initial combo
Heavy attack multiplier = combo + 1
Heavy attack multiplier = 2 + 1 = 3
Gladiator Might bonus = 10% x (combo)
Gladiator Might bonus = 10% x 2 = 20%
Modded CC = Base CC x ( 1 + CC mod1 + CC mod2... )
With sacrificial preasure
28% x ( 1 + 550% + 20% ) = 187.6%
With preasure point
28% x ( 1 + 440% + 20% ) = 156.8%
Slash procs
Modded Base Dmage = Base Damage x (1 + Base Damage Bonuses) x (1 + Faction Damage Bonuses)
Slash Proc Damage = 0.35 x Modded Base Damage x (1 + Faction Damage Bonuses) x Combo x Critical damage
1706 x ( 1 + 120% + 165%) x (1 + 55%) = 10180.555 Modded Base Damage
Yellow
0.35 x 10180.555 x ( 1 + 0.55) x 3 x 5.4 = 89471.8076175 slash proc damage
Orange
0.35 x 10180.555 x ( 1 + 0.55) x 3 x 10.8 = 178943.615235 slash proc damage
Fell free let me know if something is not correct, thanks :D