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Paris Prime

Paris prime, the lil bro of Nataruk (high puncture based bow)

by last updated 2 years ago

860

Discovered deep inside an ancient Orokin derelict, the Paris Prime increases the kinetic energy of any bolt it fires, dealing more damage than its more common counterpart.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

FIRE MODE

CHARGE
ACCURACY
16.7
CHARGE RATE
0.50
CRITICAL CHANCE
45%
CRITICAL MULTIPLIER
2.0x
MAGAZINE
1 / 72
NOISE
SILENT
PUNCH THROUGH
3.0
RELOAD
0.7
RIVEN DISPOSITION
1.35
STATUS CHANCE
20%
TRIGGER
CHARGE
Charged Shot
 IMPACT
9.0
 PUNCTURE
288.0
 SLASH
63.0
TOTAL Damage
360.0
AVERAGE HIT
522.0
BURST DPS
522.0
SUSTAINED DPS
435.0
Guide
0 Comments
Paris Prime builds
Builds by amolistic_

Paris prime, the lil bro of Nataruk (high puncture based bow)

THIS IS A RIVENED BUILD, THE RESULTS FOR U MIGHT DIFFER, DEPENDS ON HOW GOOD YOUR RIVEN ARE. (CC CD RIVENS FOR PARIS ARE SURPRISINGLY CHEAP, AROUND 250-350 PLATINUM AT MINIMUM)

You can slot in ARCANE [Rage] for 15% chance to gain 180% base dmg on headshot to mitigate some loss of the 360% in base dmg primary merciless gives on max stacks, the value fractalized reset gives for bows is far more greater than you equipping primary merciless, not only in terms of QoL, also gives out greater single target dps speed and consistency, giving us more ways to burst down key targets like eximus units or demolists, rather than just resolve to "armor strip and one shot" route or hope my hunter muni proc the slash I wanted, but the slash it gives out is very low if I dun headshot and hope slash is proc'd at the same time

(It was concluded by me by killing demos in Non-SP apollo lua with no primer, only [Rhino]'s roar up until round 18 and still holding up surprisingly well, plus tons of experience doing disruption with the old primary merciless build, which starts to struggle on round 12-13, non-sp, no primer, only [Rhino]'s roar, it was due to losing stacks while finding the demos, losing out precious dmg which u needed the most)

NOTE: the build for the apollo lua disruption was changed to pure toxin instead of radiation.

With the 2.414 chargedshots per second that frac reset gives, this bow can now afflict slash more reliably aka [Hunter Munitions], making the 30% more favorable now due to faster speed (and more slashes than before).

TTK (time to kill) and KPM (kills per minute) was buffed too, [Paris] aka most single target bows is somewhat decent in TTK, but suffers hard in KPM due to their very slow nature, but now with the newly introduced frac reset, bows now can reach up to 90-105KPM (with this current [Paris Prime] setup + arcane [Rage]) on steel path surv missions, holding up life support decently well, probably matching mid to high tier launchers if spawn on a good tileset. (aka long hallways, which make the 3.0m PT well utilized)

this build can just decimate basic steel path grineers with ease (punc + rad = literal burst power vs armor) and oh boy acolytes is just dead in 2sec if you quick shot with this build (single target bows previously are having hard time dealing with acolytes due to them moving around, making tennos missing shot all over the places)

why galv apti rather than [Serration]?

it has better general use and offers better scaling for [Paris Prime] if you want to do some priming shenanigans ([Epitaph], [Kuva Nukor]), plus it scale better nowadays due to not oneshotting eximus unit immediately on sp, or high sortie, tankier eximus units, giving u 160 base guranteed plus 80% status chance which is also welcoming for [Paris Prime] due to u shooting very fast, making status proc quicker than before.

if you are going with the more oneshot route, [Serration] will offer much more than galv apti vs normal units, up until around 200, 300ish.