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Twin Kohmak

No Riven - Twin Kohmak SC/Corrosive/Heat

by last updated 2 years ago

1070

Doubling their volley on each successive shot, the Twin Kohmaks decimate foes in seconds.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ACCURACY
5.7
CRITICAL CHANCE
11%
CRITICAL MULTIPLIER
2.0x
FIRE RATE
6.67
MAGAZINE
80 / 240
NOISE
ALARMING
PUNCH THROUGH
1.5
RELOAD
2.2
RIVEN DISPOSITION
1.25
STATUS CHANCE
69%
TRIGGER
AUTO
DAMAGE
 IMPACT
6.0
 PUNCTURE
6.0
 SLASH
18.0
TOTAL Damage
30.0
AVERAGE HIT
33.3
BURST DPS
222.0
SUSTAINED DPS
187.6
Guide
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Twin Kohmak builds
Builds by DocSagan

No Riven - Twin Kohmak SC/Corrosive/Heat

Before anything Happy Tennocon! here is a gift for everyeone so you can share to anyone!
All Warframe Weaponry Graded!

For an ideal Riven you can get a DMG,MS,SC to Replace Scorch for overall damage.
For Faction Damage You can replace Hornet Strike for the desired Faction Damage.
The damage lost from Hornet Strike is regained by the arcane Secondary Merciless.

Now why there's only 1 sloth without a polarity?
First of all it is important to be able to config your weapons at anytime without expending more forma than usual
so in this case if you want to change to viral, just change Jolt with Frostbite
or if you want to change to radiation, just change Pathogen Rounds with Heated Charge, as other combinations!

So this Scheme works for almost all Secondary weapons for CC and SC builds, try it! Except for some Kuva and Tenet Weapons.
[Magnum Force] won't affect this weapon since it already has a 5.7 accuracy.

Why some people prefer Faction Damage mods than Damage mods as Hornet Strike?
it happens to be that Faction Damage mods are Multiplicative Damage while Damage is plain damage as additive.

Lets says, Faction Damage Mods work like Multishot Mods.

Some people Alternatively they add the multishot mods instead of Hornet Strike. Now here's where it gets tricky because the effect of multishot is not ADDITIVE like the DAMAGE is, Multishot IS multiplicative.
But we're still forgetting something. The multishot also adds more rounds, rounds means more Status chance procs!

At the end having a Faction Damage Mod is better than having plain Damage Mods as Hornet Strike or Magnum Force because you would prefer to Multiply your damage as 10x10 than add more damage like 10+10.
Myself I use Faction Damage Mods but here I share what I call a Customable 'Scheme' which you can change Status and Damages as you like, it is perfect since you won't waste more forma.
As I Did.