Navigation

Account

Social

Catchmoon

SECONDARY No Riven - Catchmoon CC/Slash/Viral/Heat

by last updated 2 years ago

70

Secondary: Fires a wide-radius plasma energy projectile with a very short half-life. Primary: Automatic trigger, faster fire rate and smaller projectiles.

6 VOTES
0 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ACCURACY
5.9
CRITICAL CHANCE
0%
CRITICAL MULTIPLIER
-
FIRE RATE
1.00
MAGAZINE
1 / 70
NOISE
ALARMING
RELOAD
3.0
RIVEN DISPOSITION
0.60
STATUS CHANCE
0%
TRIGGER
SEMI
DAMAGE
 IMPACT
89.0
🔥 HEAT
167.0
TOTAL Damage
256.0
AVERAGE HIT
256.0
BURST DPS
256.0
SUSTAINED DPS
64.0

GRIP

LOADER

Guide
0 Comments
Catchmoon builds
Builds by DocSagan

SECONDARY No Riven - Catchmoon CC/Slash/Viral/Heat

Before anything Happy Tennocon! here is a gift for everyeone so you can share to anyone!
All Warframe Weaponry Graded!

Kitguns can be complex depending how you will use them, if you get a [Catchmoon] with Haymaker it will be the slowest version with 1.17 FR.
If you do it with Hermorrhage you'll have 75% to apply slash on Impact procs which is very common with this Kitgun and more with Pax Seeker always do impact procs and it benefits from [Hemorrhage], so you will be doing 4 headhots with Pax [Seeker] with slashes.
If you use any speedframe this pistol wont lost the buff from [Hemorrhage] since the max speed buff can be 1.0 max of 2.17 FR in total. Always having that 75% of Slashes.

I'd not recommend to get a riven for this build since all the mods are required and the riven disposition is so low to replace [Primed Target Cracker] or [Hemorrhage].
For Faction Damage You can replace Hornet Strike for the desired Faction Damage.
The damage lost from Hornet Strike is regained by the arcane Secondary Deadhead.

Now why there's only 1 sloth without a polarity?
First of all it is important to be able to config your weapons at anytime without expending more forma than usual
so in this case if you want to change to corrosive, just change Frostbite with Jolt
or if you want to change to radiation, just change Pathogen Rounds with Heated Charge, as other combinations!

So this Scheme works for almost all Secondary weapons for CC and SC builds, try it! except for some Kuva and Tenet Weapons.

Why some people prefer Faction Damage mods than Damage mods as Hornet Strike?
it happens to be that Faction Damage mods are Multiplicative Damage while Damage is plain damage as additive.

Lets says, Faction Damage Mods work like Multishot Mods.

Some people Alternatively they add the multishot mods instead of Hornet Strike. Now here's where it gets tricky because the effect of multishot is not ADDITIVE like the DAMAGE is, Multishot IS multiplicative.
But we're still forgetting something. The multishot also adds more rounds, rounds means more Status chance procs!

At the end having a Faction Damage Mod is better than having plain Damage Mods as Hornet Strike or Magnum Force because you would prefer to Multiply your damage as 10x10 than add more damage like 10+10.
Myself I use Faction Damage Mods but here I share what I call a Customable 'Scheme' which you can change Status and Damages as you like, it is perfect since you won't waste more forma.
As I Did.