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Cyanex

No Riven - Cyanex SC/Heat/Corrosive/Gas

by last updated 2 years ago

880

Sentient tech merges with Corpus design to deliver this lethal sidearm. Fully automatic, it fires ricocheting, homing projectiles that release small clouds of Gas on impact. Alt-fire to release the entire magazine without homing as a single burst.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

FIRE MODE

AUTO
ACCURACY
1.8
CRITICAL CHANCE
8%
CRITICAL MULTIPLIER
1.4x
FIRE RATE
4.67
MAGAZINE
11 / 210
NOISE
ALARMING
RELOAD
2.2
RIVEN DISPOSITION
1.00
STATUS CHANCE
32%
TRIGGER
AUTO
DAMAGE
 IMPACT
50.0
RADIAL ATTACK
 GAS (🔥 + 🕱)
41.0
TOTAL Damage
91.0
AVERAGE HIT
93.9
BURST DPS
438.3
SUSTAINED DPS
226.7
Guide
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Cyanex builds
Builds by DocSagan

No Riven - Cyanex SC/Heat/Corrosive/Gas

Before anything Happy Tennocon! here is a gift for everyeone so you can share to anyone!
All Warframe Weaponry Graded!

For an ideal Riven you can get a DMG,MS,SC to Replace Scorch for overall damage.
For Faction Damage You can replace Hornet Strike for the desired Faction Damage.
The damage lost from Hornet Strike is regained by the arcane Secondary Merciless.

Now why there's only 1 sloth without a polarity?
First of all it is important to be able to config your weapons at anytime without expending more forma than usual
so in this case if you want to change to viral, just change Jolt with Frostbite
or if you want to change to radiation, just change Pathogen Rounds with Heated Charged, as other combinations!

So this Scheme works for almost all Secondary weapons for CC and SC builds, try it! except for some Kuva and Tenet Weapons.
[Magnum Force] won't affect accuracy in this weapon since it already it 1.8.

Why some people prefer Faction Damage mods than Damage mods as Hornet Strike?
it happens to be that Faction Damage mods are Multiplicative Damage while Damage is plain damage as additive.

Lets says, Faction Damage Mods work like Multishot Mods.

Some people Alternatively they add the multishot mods instead of Hornet Strike. Now here's where it gets tricky because the effect of multishot is not ADDITIVE like the DAMAGE is, Multishot IS multiplicative.
But we're still forgetting something. The multishot also adds more rounds, rounds means more Status chance procs!

At the end having a Faction Damage Mod is better than having plain Damage Mods as Hornet Strike or Magnum Force because you would prefer to Multiply your damage as 10x10 than add more damage like 10+10.
Myself I use Faction Damage Mods but here I share what I call a Customable 'Scheme' which you can change Status and Damages as you like, it is perfect since you won't waste more forma.
As I Did.