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Torid

No Riven - Torid CC/Slash/Viral/Gas

by last updated 2 years ago

470

Torid lobs a toxic payload.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

FIRE MODE

PRIMARY
ACCURACY
100.0
CRITICAL CHANCE
15%
CRITICAL MULTIPLIER
2.0x
FIRE RATE
1.50
MAGAZINE
5 / 60
NOISE
ALARMING
RELOAD
1.7
RIVEN DISPOSITION
1.30
STATUS CHANCE
23%
TRIGGER
SEMI
DAMAGE
🕱 TOXIN
100.0
DAMAGE OVER TIME
🕱 TOXIN
400.0
TOTAL Damage
500.0
AVERAGE HIT
575.0
BURST DPS
862.5
SUSTAINED DPS
571.2
Guide
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Torid builds
Builds by DocSagan

No Riven - Torid CC/Slash/Viral/Gas

Before anything Happy Tennocon! here is a gift for everyeone so you can share to anyone!
All Warframe Weaponry Graded!

I know, I know this is weird; a CC [Torid] what a crazy thing.
Fires grenades that disperse clouds on impact, dealing damage over time for 10 seconds over a 3 meter radius. -Warframe Wiki
Enemies inside the cloud receives damage overall the status damage we have selected including the critical chance and slash procs the gas clouds produces, test it and you will see.
Gas clouds do headshots but is not guaranteed to kill an enemy as headshots kills but you will always have the Galvanized Scoped buff activated having Slashes procs in the gas clouds.
So far it is better than building a full Status Chance [Torid].

For an ideal Riven you can get a CC,CD,MS to Replace Vital Sense for overall damage.
For Faction Damage You can replace Serration for the desired Faction Damage.
The damage lost from Serration is regained by the arcane Primary Merciless.

Now why there's only 1 sloth without a polarity?
First of all it is important to be able to config your weapons at anytime without expending more forma than usual
so in this case if you want to change to corrosive, just change [Cryo Rounds] with [Stormbringer]
or if you want to change to radiation, just change Infested Clip with [Hellfire], as other combinations!

So this Scheme works for all Primary weapons for CC and SC builds, except for some Kuva and Tenet Weapons.

Why some people prefer Faction Damage mods than Damage mods as [Serration]?
it happens to be that Faction Damage mods are Multiplicative Damage while Damage is plain damage as additive.

Lets says, Faction Damage Mods work like Multishot Mods.

Some people Alternatively they add the multishot mods instead of [Serration]. Now here's where it gets tricky because the effect of multishot is not ADDITIVE like the DAMAGE is, Multishot IS multiplicative.
But we're still forgetting something. The multishot also adds more rounds, rounds means more Status chance procs!

At the end having a Faction Damage Mod is better than having plain Damage Mods as [Serration] or [Heavy Caliber] because you would prefer to Multiply your damage as 10x10 than add more damage like 10+10.
Myself I use Faction Damage Mods but here I share what I call a Customable 'Scheme' which you can change Status and Damages as you like, it is perfect since you won't waste more forma.
As I Did.