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Kuva Kohm

No Riven - Toxin Kuva Kohm SC/Slash/Viral/Heat

by last updated 2 years ago

1350

The Kuva Kohm variant has a higher fire rate than the original. For every shot fired in rapid succession the Kuva Kohm releases an additional bolt and grows more lethal.

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ITEM RANK

40

80 / 80

APPLY CONDITIONALS

KUVA ELEMENT

ACCURACY
8.0
CRITICAL CHANCE
19%
CRITICAL MULTIPLIER
2.3x
FIRE RATE
4.17
MAGAZINE
209 / 836
NOISE
ALARMING
PUNCH THROUGH
1.5
RELOAD
2.0
RIVEN DISPOSITION
0.90
STATUS CHANCE
90%
TRIGGER
AUTO
DAMAGE
 IMPACT
4.0
 PUNCTURE
4.0
 SLASH
12.0
🕱 TOXIN
12.0
TOTAL Damage
32.0
AVERAGE HIT
39.9
BURST DPS
166.3
SUSTAINED DPS
159.9
Guide
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Kuva Kohm builds
Builds by DocSagan

No Riven - Toxin Kuva Kohm SC/Slash/Viral/Heat

Before anything Happy Tennocon! here is a gift for everyeone so you can share to anyone!
All Warframe Weaponry Graded!

Beautiful SC this weapons has for nothing BUT this is the SC Version of [Kuva Kohm]!
For a Riven you can get a DMG,MS,SC and Replace [Contagious Spread] OR [Scattering Inferno] for overall damage.
For Faction Damage You can replace [Primed Point Blank] for the desired Faction Damage.
The damage lost from [Primed Point Blank] is regained by the arcane Primary Merciless.

Remember you can change Status Damages!
This Same Scheme works for CC build for [Kuva Kohm] and I strongly recommend to use the CC version of [Kuva Kohm].
Here is full Critical Chance: No Riven - Toxin Kuva Kohm CC/Slash/Viral

Sadly it will need 6 forma if you want a riven for it, so you have to place the sixth forma on [Contagious Spread] since you can place more Prime Naramon Mods.
if you don't want a riven so just don't place a naramon polarity on it

Why some people prefer Faction Damage mods than Damage mods as Primed Point Blank?
it happens to be that Faction Damage mods are Multiplicative Damage while Damage is plain damage as additive.

Lets says, Faction Damage Mods work like Multishot Mods.

Some people Alternatively they add the multishot mods instead of Primed Point Blank. Now here's where it gets tricky because the effect of multishot is not ADDITIVE like the DAMAGE is, Multishot IS multiplicative.
But we're still forgetting something. The multishot also adds more rounds, rounds means more Status chance procs!

At the end having a Faction Damage Mod is better than having plain Damage Mods as Primed Point Blank because you would prefer to Multiply your damage as 10x10 than add more damage like 10+10.
Myself I use Faction Damage Mods but here I share what I call a Customable 'Scheme' which you can change Status and Damages as you like, it is perfect since you won't waste more forma.
As I Did.