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Tenet Tetra

No Riven - Toxin Tenet Tetra CC/Slash/Viral/Blast

by last updated 2 years ago

1660

Parvosian upgrade of the classic Tetra. Slower fire rate but with a larger magazine. Can now alt-fire entire clip as a large burst radius grenade launcher.

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ITEM RANK

40

80 / 80

APPLY CONDITIONALS

FIRE MODE

AUTO

KUVA ELEMENT

ACCURACY
18.2
CRITICAL CHANCE
28%
CRITICAL MULTIPLIER
2.2x
FIRE RATE
5.00
MAGAZINE
80 / 480
NOISE
ALARMING
RELOAD
2.2
RIVEN DISPOSITION
1.20
STATUS CHANCE
30%
TRIGGER
AUTO
DAMAGE
 IMPACT
13.2
 PUNCTURE
33.6
 SLASH
13.2
🕱 TOXIN
36.0
TOTAL Damage
96.0
AVERAGE HIT
128.3
BURST DPS
641.3
SUSTAINED DPS
563.8
Guide
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Tenet Tetra builds
Builds by DocSagan

No Riven - Toxin Tenet Tetra CC/Slash/Viral/Blast

Before anything Happy Tennocon! here is a gift for everyeone so you can share to anyone!
All Warframe Weaponry Graded!

The Toxin [Tenet Tetra] really doesn't need the [Tetra] mods since they don't benefit the weapon.
For an ideal Riven you can get a CC,CD,MS to Replace Vital Sense for overall damage.
For Faction Damage You can replace Serration for the desired Faction Damage.
The damage lost from Serration is regained by the arcane Primary Merciless.

Remember you can change Status Damages!
This same Scheme works for SC build for [Tenet Tetra] but after several tests this weapon performs better Full CC.

Sadly you need 6 Forma for the [Vigilante Supplies], ammo is really a necessity on Steel Path.

Why some people prefer Faction Damage mods than Damage mods as [Serration]?
it happens to be that Faction Damage mods are Multiplicative Damage while Damage is plain damage as additive.

Lets says, Faction Damage Mods work like Multishot Mods.

Some people Alternatively they add the multishot mods instead of [Serration]. Now here's where it gets tricky because the effect of multishot is not ADDITIVE like the DAMAGE is, Multishot IS multiplicative.
But we're still forgetting something. The multishot also adds more rounds, rounds means more Status chance procs!

At the end having a Faction Damage Mod is better than having plain Damage Mods as [Serration] or [Heavy Caliber] because you would prefer to Multiply your damage as 10x10 than add more damage like 10+10.
Myself I use Faction Damage Mods but here I share what I call a Customable 'Scheme' which you can change Status and Damages as you like, it is perfect since you won't waste more forma.
As I Did.