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Tenet Envoy

No Riven - Toxin Tenet Envoy Fast/CC/Slash/Viral

by last updated 2 years ago

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This discreet rocket launcher is equally at home in a board meeting or on a casual outing. Aimed rockets are wire-guided for greater accuracy, but travel more slowly. The patented Granum Attaché System reloads the weapon when holstered.

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ITEM RANK

40

80 / 80

APPLY CONDITIONALS

KUVA ELEMENT

ACCURACY
100.0
CRITICAL CHANCE
28%
CRITICAL MULTIPLIER
2.6x
FIRE RATE
0.83
MAGAZINE
8 / 16
NOISE
ALARMING
RELOAD
4.0
RIVEN DISPOSITION
0.65
STATUS CHANCE
24%
TRIGGER
SEMI
DAMAGE
 IMPACT
100.0
🕱 TOXIN
60.0
RADIAL ATTACK
 VIRAL (❄ + 🕱)
1,024.0
TOTAL Damage
1,184.0
AVERAGE HIT
1,714.4
BURST DPS
1,428.7
SUSTAINED DPS
1,008.5
Guide
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Tenet Envoy builds
Builds by DocSagan

No Riven - Toxin Tenet Envoy Fast/CC/Slash/Viral

Before anything Happy Tennocon! here is a gift for everyeone so you can share to anyone!
All Warframe Weaponry Graded!

The Great Toxin Tenet Envoy, even it has a very low riven disposition still offers great potential for viral/slash procs.
For an ideal Riven you can get a CC,CD,MS to Replace Vital Sense for overall damage.
For Faction Damage You can replace Serration for the desired Faction Damage.
The damage lost from Serration is regained by the arcane Primary Merciless.

Sadly the Scheme in this weapon force you to use prime [Fast Hands] + Primary Merciless for fast reloads. Long Range Explosions thanks to [Primed Firestorm].
Yet this build is great for efficient runs even faster with Warframe Abilities.

It is very IMPORTANT you get a Toxin [Tenet Envoy] because you need [Primed Fast Hands] in this Weapon, other Status will force you to remove it.

Why some people prefer Faction Damage mods than Damage mods as [Serration]?
it happens to be that Faction Damage mods are Multiplicative Damage while Damage is plain damage as additive.

Lets says, Faction Damage Mods work like Multishot Mods.

Some people Alternatively they add the multishot mods instead of [Serration]. Now here's where it gets tricky because the effect of multishot is not ADDITIVE like the DAMAGE is, Multishot IS multiplicative.
But we're still forgetting something. The multishot also adds more rounds, rounds means more Status chance procs!

At the end having a Faction Damage Mod is better than having plain Damage Mods as [Serration] or [Heavy Caliber] because you would prefer to Multiply your damage as 10x10 than add more damage like 10+10.
Myself I use Faction Damage Mods but here I share what I call a Customable 'Scheme' which you can change Status and Damages as you like, it is perfect since you won't waste more forma.
As I Did.