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Wukong Prime

T.A.N.K (damage mitigation and radial explosive weapons build)

by last updated 2 years ago

40

The trickster-warrior ascends to his ultimate incarnation.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
195
HEALTH
555
SHIELD
445
SPRINT SPEED
1.05
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
290
Damage Reduction
49.2%
EFFECTIVE HIT POINTS
1,685
Guide
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Wukong Prime builds
Builds by RJRock

T.A.N.K (damage mitigation and radial explosive weapons build)

This is supposed to be a TANK build.... like.... literally a TANK. Can take in heavy damage and dish out as well. Like a tank, this build will be focusing on explosive radial atk primary/secondary weapons, avoid knockback and rack up damage.

Before anyone starts reeee-ing... i am just a newbie to warframe who did a bit of research on mods and stuff. I practically use overframe to store my builds which mostly match my playstyle. So it might not work for anyone else with entirely different playstyle. All comments and hate for monke are welcomed >.<

The idea is to rack up shields and health as well as ability strength and duration.
--The duration would help clowd walker and defy which would allow Wukong to stay alive under ANY circumstances.
--Shields, health and ability strength will greatly help your twin stay alive. The current build gives [Wukong] 1605 health and the health multiplier for twin is 7.4 which gives the twin a bit less than 12k health. (Inaros be like... xD)
--4th ability Primal [Fury] is replaced with Eclipse ([Mirage]'s subsume ability). This is to increase the damage since we are investing a lot in ability strength anyway. (Ngl tho that 555% max bonus dmg looks UNHOLY xD) Besides lets be honest... monkey staff is shit...
--The playstyle i have in mind is to keep eclipse on forever and defy in dicey situations. They have around 43 seconds duration so the skill spam shouldn't be that bad. Since the max energy is stuck at 195 one would have to keep collecting energy orbs. Arcane energize would help with refilling the energy quickly and regularly.

Mods used--

--[Steel Charge], mostly to give extra 4 points gained from aura mods. Plus it gives your melee a buff so that's good. After all that's what your twin will be using when you switch to primary/secondary.
--[Sure Footed], to resist knockback since i created the build to use explosive weapons like [Zarr], bramma etc (I use kuva bramma as primary). Could have used Primed sure footed but that went over the warframe drain cap.
--Since the focus was on shields, health and ability strength the famous umbra mod trio was an absolute must. Besides it really helps the twin a lot so id say its great to use in any build.
--[Blind Rage] for ability strength. Efficiency decrease would be kindoff fine since there is no Primal Fury to care about and other abilities don't have too high base for activation energy to begin with.
--[Augur Secrets], to increase ability strength even more. Plus the shields get a bit more tanky. Well... not exactly... Its purpose is to immediately give you some amount of shield for shield gating to take place instantly.
--[Narrow Minded] for the ability duration. Idea is to make eclipse last forever and defy for as long whenever possible. The range decrease would be fine since there is no primal [Fury]. The only catch would be that defy and clowdwalker lose range, which shouldn't be that big of a deal since your weapon will have boosted damage from eclipse to clear out stuff.
--[Transient Fortitude], for more ability strength. The only downside is the decreased duration. If you are fine with less ability strength and want more duration switch it with any duration mod. Preferably primed continuity or Augur message. Or maybe even primed continuity for energy cap. I dont think anything other than those is worth it.
--[Power Drift], EVEN.MORE.STRENGTH. Well that and the fact that it gives 30% knockback resistance which stacks with that of [Sure Footed] for a total of 90%. Its not 100% so there's no completely avoiding it but 90% makes sure you stay up most of the times.

Arcanes--

--Arcane Energize to make sure there is always something in the tank to keep defy and eclipse going on forever. Since flow or continuity isnt used this is just for additional backup.
--Arcane [Guardian] to provide the monke tank its finishing touches. With the conditional 900 armor and the max armor of 1500 you can potentially have 3204 armor or (3204/(3204+300)) = 91.4% damage reduction. (formula from wiki>> https://warframe.fandom.com/wiki/Armor)

Notes for alterations--
--You might be fretting about the umbra forma needed for the build. IMO the only way to avoid that would be to [Sacrifice] [Sure Footed] and decreasing a few mod ranks here and there. You would need 8 extra points, or 3 points after removing sure footing which will come from decreasing other mod ranks.
--If you don't need to use surefooted you can just leave it out and replace it with whatever you want. Consequently you wont need [Power Drift] for the additional knockack resistance as well so that slot becomes open too. If you wanted to go bonkers with ability strength use [Energy Conversion] in that slot. Since you will be regularly using defy and eclipse it is a valid choice. (Btw if you activated the twin after energy conversion conditional the twin's health just about reaches 13k.... Inaros has left the chat).
--If you feel the ability strength is already too much then any or all or power drift, augur secrets and transient fortitude can be replaced with ability duration/efficiency mods or flow/primed flow.
--If you dont have helminth to subsume Eclipse on wukong the build should still work fine. You can let your twin use your primary/secondary with double damage while you equip melee. Not sure if twin's damage stacks with boost from eclipse though (let me know in comments). Also iirc Twin cant trigger any stacking effects from mods of arcanes etc equipped on the weapon. (again let me know in comments if i am right or wrong).
--If you feel like you can sustain this build without Arcane energize or use Inner Might node from Zenurik school I recommend putting any arcane to help with your weapon damage. There is no need for arcane grace in my opinion since you should have enough energy to use defy/cloud walker and enough duration on them to collect ample energy before their duration ends. Its upto you what you are comfortable with.
--If you think there is enough damage and want some more tankiness instead just use [Adaptation] instead of [Augur Secrets]. [Adaptation] can pretty much make arcane [Guardian] unnecessary. Which could be used for weapon specific arcanes or practically anything else.

P.S.: This is how i play [Wukong]. If you have other suggestions be sure to let me know. Id love to try minmaxing :D