Range and attack speed are optional since the Incarnon bonuses are enough to replace them (+65% attack speed and +3m range), but you can double stack them if you prefer.
Pointed Wind : Neutral combo Parting Edge has high multiplier of 774% dmg/s with short animation duration. NOTE, CURRENTLY [Condition Overload] is bugged with stances, and Parting Edge only has 50% effectiveness with Condition Overload (meaning only about 387% dmg/s. The Foward combo Viper's Bite 560% dmg/s but with 100% effectiveness with CO, meaning you should probably stick to forward combo until this bug is fixed.
[Condition Overload]: +80% damage per status effect. This is NOT capped by the number of unique statuses i.e. with impact, puncture, slash statuses alone you get +240% damage per hit. Paired with a primer such as Kuva Nukor or Epitaph, you can get up to 8 unique statuses for +640% damage per hit.
Organ Shatter: +90% crit damage. We no longer need amalgam since Tennokai heavy are independent on wind up.
[Weeping Wounds]: +440% status chance at x12 combo, giving 108% status. This means with each hit you are guaranteed a status (in addition to forced slash status procs from Pointed Wind).
Blood Rush: +440% critical chance at x12 combo allows crit chance to hit 108% on light attacks.
Gladiator Might: +60% crit damage with +110% crit chance at x12 combo allowing crit chance to hit 143% cc on light attacks.
[Primed Reach]: Makes [Innodem] have a devastating final range of 8.3m (8.8m while airborne), which doesn't suffer as much with [Follow Through] due to the high innate 0.9 followthrough of daggers (this means each enemy hit reduces the damage to the next enemy by only 10%).
[Quickening]: +40% attack speed for final 80% extra attack speed, which really helps since the dagger is very slow at base. Extra combo count also means you can build to x12 incredibly quickly.
Primed Smite Grineer: 55% final multiplicative damage , double dipping on slash procs to +140% (i.e. 2.4x multiplier)
Melee Duplicate: This is best in slot, allowing yellow crits to have 100% chance of hitting a second time at r5. This second hit is capable of rolling an Orange crit, meaning the optimum CC value to maximise average DPS is 137.5%, giving an average multiplier of 10.56x (compared to 6.72x without duplicate and 9.85x at 100% CC). This is reached closest by simply running Blood Rush + Gladiator Might WITHOUT additional crit sources such as Sacrificial Steel or Avenger etc.