Navigation

Account

Social

Felarx

The Devastating Void | Extreme Raw Damage Cold Corrosive One-Shot

by last updated 6 months ago

1480

The Felarx invokes ancient times when aristocrats hunted game. For ceremonies, Orokin elites bred creatures reminiscent of game birds to reanimate cultural myths. They gave the Zariman crew Felarx and a brace of birds as a sign of acceptance into elite society. The brace of birds becomes a pair of pistols at the hands of the Void.

1339 VOTES
45 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

FIRE MODE

AUTO
ACCURACY
7.7
CRITICAL CHANCE
20%
CRITICAL MULTIPLIER
2.0x
FIRE RATE
3.00
MAGAZINE
6 / 60
MULTISHOT
4.0
NOISE
ALARMING
RELOAD
3.7
RIVEN DISPOSITION
0.60
Status / Projectile
5.5%
TRIGGER
AUTO
Damage / Projectile (x4.0)
 IMPACT
38.0
 PUNCTURE
68.4
 SLASH
83.6
TOTAL Damage
760.0
AVERAGE HIT
912.0
BURST DPS
2,736.0
SUSTAINED DPS
960.0
Guide
45 Comments
Felarx builds
Builds by ninjase

The Devastating Void | Extreme Raw Damage Cold Corrosive One-Shot

INTRODUCTION

Felarx is a full-auto projectile shotgun that feels like an automatic Exergis, that transforms into semi-automatic dual pistols. We will mostly be using the Primary Shotgun mode due to the higher base damage, innate multishot and better feel of full-auto trigger, but the build would also work well for the incarnon mode. The non-incarnon mode also has infinite body/enemy punchthrough.

Due to the Devastating Attrition perk giving 2000% damage multiplier on 50% of non-crits, we build Felarx for a raw damage non-crit build and take advantage of shotgun's access to TWO Primed elemental mods ([Primed Charged Shell] and [Primed Chilling Grasp]). You can either build for raw Viral + Electric or raw Corrosive + Cold. Corrosive has a 50% bonus against Grineer while Viral has a 50% bonus against Corrupted enemies, however Corrosive Cold can be used alongside the common subsume Nourish to get Viral Corrosive Cold. Viral or Corrosive Heat is a slightly less effective alternative due to lack of primed heat mod and relatively low status chance.

An alternative playstyle that I prefer, that may not be for everyone, is to use a secondary or melee primer and constantly swap to reload (only 1.7s for full 13 clip reload with Evolved Autoreloader perk) and prime for mega boosting the multiplicative [Galvanized Savvy].

EVOLUTION CHOICES

  1. Incarnon Form : Land headshots to build up charge.
  2. Frictionless Flight : +50% Projectile Flight Speed OR Kinetic Baffle -50% recoil (combines with Deadhead to be 100% recoil reduction). This is mostly personal preference, if you are okay with the minor recoil it has.
  3. Evolved Autoreloader: allows you to bypass the insane reload time, allowing full reload in 2s of swapping weapons (or just 1.7s with two Synth mods). Combine with a Primer or use a melee to quickly switch between weapons. Mounting Momentum is an alternative that gives +10% fire rate for each shell reloaded. If you reload 13 shells from empty, you can get up to +130% fire rate for the next 13 bullets, but the total reload is still about 3s long. If you want this, drop shotgun spazz for primed tactical pump. The non-incarnon form actually has infinite body punchthrough, making the dual mode chamber perk useless.
  4. Wracking Wrath: +20% status chance, -10% crit chance. Improves chances of Devastating Attrition proc
  5. Devastating Attrition: 50% chance to deal 2000% damage on non-crits. Presumable similar to Devouring Attrition, being multiplicative to base dmg sources.

MOD CHOICES

  • Galvanized Hell : +230% multishot at max stacks,
  • [Galvanized Savvy]: +80% dmg per status, so potentially +400% dmg after 5 statuses, or even more with priming. Apparently multiplicative with +dmg sources like Primed Point Blank and Primary Deadhead
  • Primed Ammo Stock : turns magazine size from 6 to 13. If you reload from empty, you can gain +130% fire rate from full clip.
  • [Primed Tactical Pump] : cuts long reload speeds. Use [Shotgun Barrage] instead if you use Evolved Autoreloader perk (stack with Synth set for about 60% reload per second of holster, or basically full reload in 1.7s upon switching to a primer or melee).
  • Shotgun Barrage: gives fire rate, can swap out if you have external fire rate e.g. Reinforced Bond.
  • [Primed Cleanse Grineer] : Multiplicative 55% to other +dmg sources. Flexible for Primed Point Blank (only slightly worse overall DPS, best used for Acolytes/Thrax/Factionless or if you don't like swapping faction mods).
  • Primed Charged Shell/Contagious Spread/[Primed Chilling Grasp] : maximum elemental damage for raw corrosove + cold. Switch order to make viral + electric if desired, or add Incendiary Coat or Blaze over Primed Chilling Grasp to make Corrosive/Heat. Add [Incendiary Coat] over [Primed Charged Shell] and reorder mods to make viral heat. [Primed Chilling Grasp] is flexible for Chilling Reload. Contagious Spread is alternative to Toxic Barrage (needs more forma for tiny damage boost). Can use non-primed versions or 60/60 versions of any elementals if you don't own them or can't fit them.

FLEXIBLE OPTIONS

  • Primed Cleanse: multiplicative bonus against specific faction, use this for endurance disruption over shotgun barrage especially if you have external fire rate
  • Blaze: gives +heat and +damage

Arcane
Flexible choice

  • Primary Deadhead : +360% dmg after just 3 headshot kills which multiplies with Galv Savvy, recoil bonus and extra 30% headshot multiplier.
  • Primary Merciless : +360% dmg but needs 12 kills and drops stacks quickly, ammo maximum and reload bonus go very well with [Felarx]

Other factions
For Murmur: make RADIATION + COLD.
For Index: Make MAGNETIC

Riven
A riven is usually NOT recommended due to the very low disposition meaning most rivens you roll will simply give you less DPS than other shotgun mods.
Desired positives include +dmg, +multishot, +fire rate, +magazine capacity, +element and desired negative is -critical chance.

SYNERGIES

Magnetize and [Xata]'s bubbles synergize with the infinite punchthrough property

OUDATED AS [Felarx] NO LONGER DOUBLE DIPS [Xata]'s WHISPER:
Demonstration of using a primer, autoreloader and synergy with [Xata]

.