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Praedos

Praedos 12x Heavy Attack Build

by last updated a year ago

1440

Orokin elites admired farmers in conquered regions, because they had learned to fight with modified farming tools despite being forbidden to own weapons. For their voyage, the Zariman were presented with Praedos in recognition of Zariman tenacity. The Void reinforces the strength of the spirited individual by fortifying the Praedos.

5 VOTES
6 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ATTACK SPEED
1.17
CRITICAL CHANCE
20%
CRITICAL MULTIPLIER
2.0x
RIVEN DISPOSITION
0.60
STATUS CHANCE
20%
DAMAGE
 IMPACT
20.0
 PUNCTURE
20.0
 SLASH
160.0
TOTAL Damage
200.0
AVERAGE HIT
240.0
SUSTAINED DPS
280.0
Guide
6 Comments
Praedos builds
Builds by DeathAndTaxes

Praedos 12x Heavy Attack Build

INTRODUCTION

This is a standard 12x Heavy Attack build for [Praedos]. All mods that are used will be explained below, and a combo version as well.

MODS

[Condition Overload]: Standard, you need +dmg mods on your melee. We do not use [Primed Pressure Point] or [Sacrificial Pressure] with this as it is additive.

[Blood Rush]: Standard, we will be using this to increase crit chance per combo stack.

[Weeping Wounds]: Standard, Weeping allows us to apply a multitude of slash procs on enemies, as this is your main form of damage.

[Amalgam Organ Shatter]: Standard, crit damage is necessary.

[Sacrificial Steel]: Double crit on heavy, which is what we are doing for a 12x heavy attack build.

[Gladiator Might]: Higher cc and cd, about 130% cc and 4.9x cd.

[Primed Smite Grineer]: All faction mods double dip on DoTs. This means that they are applied twice in the damage calculation on, with DoTs being heat, slash, electric, gas, and toxin. A regular [Smite Grineer] gives you a 1.69x (1.3^2) final damage multiplier on DoTs, and a [Primed Smite Grineer] gives you a 2.40x (1.55^2) final damage multiplier, much more than another +dmg mod does.

[Reflex Coil]: This reduces the amount of combo taken when heavy attacks are made.

EVOLUTIONS

Evo 2: Whirling Flurry or Seismic Slam. Whirling is an easy attack speed bonus. Take Seismic if you want to increase the amount of enemies hit by your heavy slams.
Evo 3: Adept Reflexes or Shockwave Synergy. Adept increases your initial combo, quickly allowing Swift Transmute to take effect. Alternatively, you can take Shockwave Synergy to gain combo through slam attacks, gaining combo faster instead of starting with it.
Evo 4: Swift Transmute. With Adept Reflexes, this can allow you to quickly change to Incarnon form.
Evo 5: Kinetic Harmony, the windup speed allows for quick heavy attacks and faster time to kill

HOW TO USE, STANCE, AND MORE

If the opponent will not go down in two hits, prime using a [Condition Overload] primer (I like Epitaph ), and then kill. Otherwise, you should be fine with heavy and light attacks. [Sovereign Outcast] has the best forced procs and multipliers of the two Tonfa stances, so we will use that. Use Rogue Edict for light attacks and Discord Sewn for heavy attacks as your stance combos.

Here is a combo build for [Praedos]: https://overframe.gg/build/314559/