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Ember Prime

General Use Ember | Steel Path (non-helminth and helminth options)

by last updated 3 months ago

20

Ember Prime offers the same potential for wanton destruction as Ember but provides unique mod polarities, allowing for greater customization.

169 VOTES
7 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
225
HEALTH
370
SHIELD
465
SPRINT SPEED
1.1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
160
Damage Reduction
34.8%
EFFECTIVE HIT POINTS
1,187
Guide
7 Comments
Ember Prime builds
Builds by ninjase

General Use Ember | Steel Path (non-helminth and helminth options)

General Use and Endurance Steel Path shield gating based [Ember] build, utilising all base abilities. [Fireball Frenzy] gives a huge heat boost to her weapons, which can feed back into inferno due to heat inherit. [Exothermic] makes enemies drop more energy orbs.

Update June 2024
[Healing Flame] now gives overguard which makes you status immune while overguard is active and clears existing statuses on cast. Overguard also gives you 0.5s i-frames on breaking, meaning every cast of fireblast can generate up to 1.27s of i-frames (0.77s from shield gate and 0.5s from overguard). This effectively allows [Healing Flame] to replace [Catalyzing Shields], [Rolling Guard] and [Primed Sure Footed].

Shield Gate Update 2023
[Ember] will now have a max shield of 465, meaning [Catalyzing Shields] reduces her max capacity to 93 and you need to generate 93 shields to achieve the maximum 1.33s new shield gate. With Catalyzing shields, Brief Respite + one augur mod allows a single cast of fireblast to generate 98 shields and give the full 1.33s of i-frames. Without Catalyzing Shields, 98 shields gives above 0.77s i-frames.

PLAYSTYLE

  1. Cast 4 to set enemies on fire, proccing [Ember]'s passive strength buff, dealing minor DoT and minor crowd control and also increase energy orb drops
  2. Once the maximum number of enemies are on fire, hold 1 to give heat buff from [Fireball Frenzy] (and optionally a buff subsumed over 2).
  3. If you keep 2, activate 2 and use 4 to build heat meter. Cast 3 when heat meter is at maximum to full strip in one cast and reduce meter
  4. If you subsume over 2, you will need to cast fireblast twice to full strip armor, which is not really an issue since you will be spamming fireblast to survive anway
  5. Spam fireblast whenever overguard goes down to regain overguard.

BUILD SPECIFICS

Duration
Duration is not particularly needed since [Fireball Frenzy] and inferno all have decent base duration (40s and 15s respectively). Duration does affect Immolation but the new drain changes make the drain very manageable.

Efficiency
Having positive effciency helps with maintaining immolation and spamming fireblast and inferno. You could adjust this based on needs to go between 100% to 160%, but you can also get free efficiency by running [Seismic Bond] on a companion (which activates from Immolation), meaning [Streamline] + [Seismic Bond] gives 160%.

Range
[Stretch] + [Augur Reach] gives decent fireblast radius and inferno burn radius.

Strength
Strength boosts the damage of the ring and heat procs from inferno as well as the heat boost from fireball fernzy. Remember [Ember]'s passive gives free 5% strength for each burning enemy (for example, hitting 20 enemies with inferno and setting them on fire gives the next immediate cast of inferno a bonus 100% strength).

Flex/alternative options
[Archon Vitality] can be swapped for [Rolling Guard] or [Catalyzing Shields].

ARCHON SHARDS

1 to 2 Amber Cast Speed
1 to 2 Amber Energy Orb Effectiveness shards : allows for more consistent energy regeration, may allow you to even drop Energize for Augmented or another option.
Rest can go into Topaz Secondary Crit Chance shards, which give +75% cc when you kill enemies affected by heat status, which ember can consistently cause.

ARCANES

Arcane Energize - optional for max energy economy taking advantage of all the energy orb drops.
Arcane Eruption - funny choice that causes huge area of 30m knockdown everytime you pick up an energy orb, which is constantly generated by [Exothermic]. This basically keeps the entire map knocked down, except for eximus units. Note, this can drastically slow down defense and survival missions in public so don't always equip this.
Molt Augmented - bonus 60% strength
Molt Efficiency - free duration

HELMINTH OPTIONS

For Endurance, subsume over 2 since you don't need damage reduction and inferno DPS doesn't scale regardless.