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Oberon Prime

Maximized Defense/Survival Steel Path Oberon Prime (solo 50 waves of Steel Path Corpus Defense easy)

by last updated 2 years ago

40

Protect the balance with this regal forest guardian. Featuring altered mod polarities for greater customization.

15 VOTES
2 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
265
HEALTH
465
SHIELD
370
SPRINT SPEED
1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
240
Damage Reduction
44.4%
EFFECTIVE HIT POINTS
1,330
Guide
2 Comments
Oberon Prime builds
Builds by SteamPunkHeart

Maximized Defense/Survival Steel Path Oberon Prime (solo 50 waves of Steel Path Corpus Defense easy)

[Oberon] is a support frame for veterans. If you want an easy time for a couple minutes of high level endurance runs, pick Wisp. However, if you plan to stay for 2 + hours and need someone who can help everyone withstand one-shots: [Oberon] is the only pick for such an occasion

[Oberon]'s two greatest tricks are [Phoenix Renewal]: allowing for an auto revive every 90 seconds, and hallowed ground, preventing enemies from swarming if it's placed in the right locations

Gameplay:

  • Use your cheapest operator ability to activate Molt [Vigor], proc [Growing Power], cast renewal on team, spread hallowed ground. Done.
    Your job now becomes managing your energy and locking down spawn areas with hallowed ground.

  • If anyone gets renewal canceled, repeat step one, but do it in the area with the most players, better to have one person left out than most of the squad. They can come get it if needed, renewal lingers like an invisible health mote.

  • Always keep hallowed ground at the entrances of the are you are in, enemies will often stop to kill their friends when on hallowed ground, greatly reducing the amount of threats in a given area. Small halls are a good place to practice.

  • Stand as far away from grass as possible, enemies won't agro onto you if they're irradiated unless you are within a certain distance, so a great strategy is to hang back and pick them off with an aoe weapon.

  • When an acolyte spawns, cast empower and use Corrosive Blast from Unairu to strip their armor, it's hard for [Oberon] to fully strip in steel path with Reckoning, and you most definitely don't want to cancel renewal for a bit more damage, therefore Corrosive Blast is a better option in general (hence subsuming over his 4), with the buff of empower and Molt [Vigor] applied, activate [Smite Infusion] to give an additional 290% rad damage to yourself and allies in range

  • If you are running low on energy even with Emergence Dissipate, run in and sponge some damage with [Hunter Adrenaline], then run back to safety. DO NOT TRY that tactic if [Phoenix Renewal] is in cooldown, you're tanky not invincible, that'd be [Wisp]'s domain.

  • Lastly, keep energy above 200 at all times (400 if there's a [Nekros] using shadows) before trying to cast an ability. The last thing you want is for everyone to die because you tried to strip armor with reckoning (but you'll be using Unairu focus for [Oberon] as of Angels of the Zamarin, so no point in running Reckoning, subsume over Smite instead)

Why pick [Oberon] over [Wisp]:

  • [Oberon], due to [Phoenix Renewal], may be the single greatest frame in the game for team survivability. He is also capable of stopping enemies in their tracks with rad procs from hallowed ground, as well as remove debuffs while standing on it (do not try on teammates to cure rad procs if you are already rad procced, they will die), as well as provide bonus armor to defense objectives, making him one of the only frames in the game that can surpass 50% damage reduction on his target. Unlike Wisp you won't be getting crazy damage numbers, but if you want to do the absolute best job keeping squad-mates and defense objectives alive that you possibly can, [Oberon] is the way to go

Why pick [Oberon] over [Trinity]:

  • [Oberon]'s heal is in theory worse than [Trinity]'s in standard gameplay if the team will be grouped in one spot since [Trinity]'s restores shields as well. This, however, entirely depends on the squad to be remaining in one area grouped around [Trinity], it's the same reason I'd recomend [Oberon] over [Protea] or [Hildryn] if your only purpose is to keep people alive

What is [Oberon] good at:

  • Defense and Survival, in that order. While his heal and hallowed ground spread is good for survival, it's superb at defense. With this build, if you cast renewal after empower, Molt [Vigor] and [Growing Power] all take effect, you can solo steel path Belenus (defense mission) up to wave 20 (possibly more) with the capsule still at full health (though rad procs are a bit less reliable now with Eximus rework) if you remember to place hallowed ground at enemy spawn points. The huge armor boost helps the defense objective a ton, as well as having the added bonus of not being a giant bubble that can be canceled by nullifiers (I.e Limbo/[Gara]). He can also give defense objectives a pretty big health refund between waves by spam casting renewal while there are no enemies around instead of just letting it run on it's own, I only recommend such a tactic while above 550 energy though, as it'll take around 10 casts to get a decent amount of health back on the target (If you do this, do not forget to refresh the armor with hallowed ground). The big downside is the Acolyte Violence, who can ruin your run if he cancels renewal. He is best dealt with by backing up and shooting while you run, keeping your distance is crucial (you can also park your [Oberon] at a safe space and go at him with Operator if you're solo, since amps are really strong, especially with Unairu).

  • An important note: energy is scarce in defense missions, so try to use [Hunter Adrenaline] as much as possible without putting the defense objective in danger. Also, [Phoenix Renewal] doesn't work on defense objectives, in defense it's purely for a full energy restore when (if) it needs to proc

Why Empower:

  • Originally this build had used [Umbral Fiber] in place of [Smite Infusion] therefore giving my the idea of running Roar on this, and while that is a good build, doing things this way gives a stronger renewal to the team whilst sacrificing the extra armor you could've built in using Fiber. That said, you, as Oberon (and as such, I'd assume a pro-level player) shouldn't need the armor of Fiber when you have Arcane [Guardian], so I recommend [Smite Infusion] to pair well with Empower

Alternative subume:

  • Roar is back to being an alternative subsume on this build (see above)

  • Gloom has been tested, but unless you plan on face tanking 24/7 or swapping [Smite Infusion] for [Streamline], there will be energy issues. Life steal on every proc of damage from hallowed ground is funny though

Why subsume over Reckoning:

  • Unless you really want to run Zenurik for 20% more ability strength (overkill, but maybe you're running [Smite Infusion] over [Primed Continuity] instead of it's usual place to slot [Umbral Fiber]), it's recommended to run Unairu on [Oberon] for it's superior armor strip, extra armor for more damage sponging, and abiltiy to remove corpus shields, letting them [Maul] themselves on Hallowed Ground. Aside from it's augment, Smite isn't too great an ability outside of dealing with bosses, but it's better to have over a 100 energy cost armor strip that must be cast 3-4 times.

[Phoenix Renewal] debate:

  • I've noticed the community is divided on this subject, so I may as well put it to rest: yes, a bad player will probably die again within the 90 seconds. However, if an expert were to be under it's effects, making use of their frames abilities to survive, or even run a shield-gate build, then it's not likely for them to go down again in 90 seconds. I myself have only ever died in [Phoenix Renewal] cooldown because A: was typing to someone and forgot to do it as operator. Or B: I spend so long in a mission that I forget if I'm supposed to roll before or after the attack hits (switching from a shield-gater to a tank confuses me sometimes). [Phoenix Renewal] is the ONLY team defensive buff that can still provide anything to the team at level cap, things like Health Motes or Well Of Life do literally nothing against one-shots, which are considered "rare" if you're built for level cap, but having a safety net to prevent someone downing means they don't have to worry about their buffs, galvanized mods, and gun arcanes resetting, which can be a real pain to build back up at high levels

Current records on solo steel path defense missions:

  • Belenus: wave 35 | Objective health remaining: around 59%
  • Io: wave 50 | Objective health remaining: 89% (forgot to bring toxin weapon and died to ignorance a few times, could go longer)

Any questions? Comment them, and I'll either answer directly, or update this guide
And let me know if I didn't update any areas of the guide to fit the post-Echos of Zariman Meta, I'm trying here folks