This build focuses on utilizing Bastille with Traps (Tripwire) to ensure the region is locked down. It has enough duration to make Vortex useful, but does not prioritize it via modifications.
You may utilize [Repelling Bastille] in place of [Adaptation] if you're in a scenario where you're not dying too much, but still dealing with overwhelming enemies (infested typically).
Stats for each ability are as follows:
## Tesla
- Drain 17.5
- Damage 150
- Status Chance 10%
- Number of Charges 23
- Radius 10.2m
## Minelayer
- Drain 35
- Bounce
- Number of Bounces 4
- Damage 175
- Trip Laser - Duration 69s
- Shred
- Radius 5.1m
- Damage 400
- Armor Reduction 40%
- Debuff Duration 9.2s
- Concuss
- Duration 18.4s
## Bastille
- Drain 52.5
- Enemies Affected 12
- Duration 34.5s
- Radius 8.5m
## Vortex
- Drain 70
- Duration 27.6s
- Damage 50
- Radius 5.53m
As for weapons, I run with these items:
Primary:
- Phantasma ~ !! IMPORTANT !! Alt-Fire is AMAZING for Vaubs, but BE CAREFUL, you can one-shot yourself very easily I would also STRONGLY advise bringing [Carrier] with you so he can convert unused ammo from other weapons into ammo for this. Without him, or the Ammo Pizza, you'll go empty in no time. Especially since the Alt-Fire is really preferred for cleaning up shop.
- Battacor ~ Good Automatic Burst Shots make for long range to prevent overflow into your net. Alt-Fire is good for clearing multiple lined up enemies stuck in your net. If you take this, I'd strongly suggest taking Staticor to offset the AOE.
- Arca Plasmor ~ Do I need to speak to this? It's just a solid multi-shot shotgun. Just isn't engaging honestly. I like taking Quatz with me when I take this.
Secondary:
- Staticor ~ Solid direct damage, but charged up, it becomes a very nice net-clearing weapon with no self-harm. I wouldn't advise taking this if you've opted to use Phantasma, but rather if you chose Battacor, since that one is lacking on BIG AOE
- [Cyanex] ~ Not much to say other than it's a solid status weapon for whittling down rooms of enemies. Then killing them with your primary if the Cyanex doesn't kill them first.
- Quatz ~ This is more of a personal favorite honestly. Rapid Hip-Fire, Shotgun Aimed Shot, and a CC reload on empty. Can offset the Arca Plasmor pretty well I think.
Melee:
- [Arca Titron] ~ This is simply a heavy hitting, crowd control, electrical nightmare. Still modding it and building it up, but I'm quite certain that this thing will eliminate most anything from within your net. I would use this only if you don't take ADAPTATION on your warframe.
- [Redeemer Prime] ~ Highly preferred to use [Bullet Dance] as the stance for this, and putting yourself in a corner and just spam firing towards your net. Works great on Hydron, Sedna on the lower floor defending. HOWEVER, the real meat and potatoes here is if you're doing Tripwires or Vortex. Enemies trigger as Finisher Ready, so you can just off them in 1 shot, and often get multiple targets killed in 1 finisher due to the fact it's a shotgun.
Most all have sizeable AOE and that's a big thing for this guy to help clear your net of doom. Redeemer Prime is a must-have if you're doing Vortex. Most of the mobs trapped in it are marked as finisher ready, so you can hit multiple with one shot and take out a huge amount of em. Very useful.