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Nataruk

Galvanised Nataruk (1M+ DPS) (Vs Corpus)

by last updated 2 years ago

30

Shots can be charged and held; release them just before full charge for maximum effect.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ACCURACY
16.7
CHARGE RATE
1.00
CRITICAL CHANCE
50%
CRITICAL MULTIPLIER
2.2x
MAGAZINE
1 / ∞
NOISE
ALARMING
RECHARGE DELAY
0.05
RECHARGE RATE
10
RELOAD
0.2
RIVEN DISPOSITION
0.65
STATUS CHANCE
50%
TRIGGER
CHARGE
Charged Shot
 PUNCTURE
648.0
 SLASH
252.0
TOTAL Damage
900.0
AVERAGE HIT
1,440.0
BURST DPS
1,440.0
SUSTAINED DPS
1,252.2
Guide
1 Comment
Nataruk builds
Builds by tenebutt

Galvanised Nataruk (1M+ DPS) (Vs Corpus)

This build does not represent the full Perfect Shot capabilities of the [Nataruk] bow as Overframe seems to be using the Charged Shot stats instead.

Though our main damage boost source will be a primer secondary. This weapon can be a [Kuva Nukor] with a Magnetic progenitor, or your usual [Epitaph] blast radius build, ideally you want as many status types applied on the target at once to give Galvanised Aptitude a damage boost, as Galvanised Aptitude's damage per status with 3 status types are better than Serration.

With an Epitaph, you can add 7 status types, seen here: https://overframe.gg/build/276189/
With a Kuva Nukor, you can add 5 status types, seen here: https://overframe.gg/build/276175/
With a Tenet Detron, you can add 4 status types, seen here: https://overframe.gg/build/276182/

Galvanised Scope gives us decent Critical Chance in exchange for headshot kills, which also rewards us with more base damage from the Primary Deadhead arcane, as well as counting towards our other Galvanised mod kill stacks.

We use Toxin here to bypass Corpus shields, I've used a similar Forma layout to my Grineer build for this weapon, so this configuration can simply be slotted into Config B in your arsenal. The only changeups are the obvious Bane mod, more Critical Damage and Status Chance, as well as a [Vigilante Fervor] mod that boosts our fire rate (twice), as well as boosting the Vigilante set mod effect of the Critical Tier boost, yellows become oranges, oranges become reds, and so on.