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Nezha Prime

Too Sped for friction

by last updated 2 years ago

00

Behold: the Scion of the Burning Wind, now before you in most courtly accoutrement. Featuring altered mod polarities for greater customization.

8 VOTES
2 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
225
HEALTH
465
SHIELD
185
SPRINT SPEED
1.2
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
265
Damage Reduction
46.9%
EFFECTIVE HIT POINTS
1,122
Guide
2 Comments
Nezha Prime builds
Builds by Rachneecaps

Too Sped for friction

Ever wanted to spit on the grave of Leonardo da Vinci? It's time to slide fast and eat ass. I put the FRIC in FRIC-tion, so here’s how to violate the laws of friction about as much as I have violated the Geneva Convention (For international legal reasons this is a joke and the feds should not investigate me). Put on your psyche ward grippy socks because you are about to the map into an game of air hockey.

MODS

  • First thing’s first we take all three friction reducing mods and then stack that on Nezha’s already low friction to get over -75% friction so you can use your heelys to turn the floor into an ice skating rink.
  • Follow that up with every sprint mod known to man, because what’s the point of no friction if you can’t exploit it to generate obscene momentum. Slide while running and approach escape velocity.
  • BUT WAIT, THERE'S MORE. For the low low price of the rest of your mod spaces and forsaking anything that isn't mobility, you can jack your bullet jump and parkour velocity to convert your bullet jump into an intercontinental ballistic missile jump.
  • Bonus points if you take the parkour velocity on mercy kill as one of your parazon mods.

ARCANES

  • OH YOU THOUGHT WE WERE DONE. No no no. Not until I can get fast enough to clip into the map and come out of your walls. BRING ME THE PARKOUR VELOCITY ARCANES. Arcane velocity and consequence give us more chances to proc additional parkour velocity.

ABILITIES ABRIDGED

  • Fire Walker: Give yourself a speed boost, oh yeah, and trail of fire that CCs enemies as well as a fun path your teammates can follow to GET TO THE DOUBLE DOORS YOU SLOW PIECES OF-
  • Blazing Chakram: Send out your funky boomerang that sets enemies on fire… yada yada yada… double damage… something about health and energy orbs on death.. None of this matters because we use it to TELEPORT. Hold when casting to make it go in a straight line and reactivate the ability mid hula-hoop flight to teleport to its location and leave a ring of fire. Use this ability to do any number of things: teleport past lasers, use it for vertical mobility, or my personal favorite, adjust your trajectory mid flight while resetting your mid air jump cooldown because you are too good to use archwings in open worlds.
  • Warding Halo: Create a boo boo bubble that gives a few seconds of invulnerability that soaks damage and deals damage around it. We don't care about any part of that besides how much damage it soaks to stay on longer. We care about the CC immunity it gives so you can run though corpus laser gates without paying the piss tax and carpet bomb the floor as you slide using a [Zarr] and ignore this made up concept of “knockdown.” Go and mock moas and thumper turrets on lua in their vain attempts to be relevant.
  • Divine Spears Infested Mobility: We don't need CC spears, we need SPEED. Replace spears with infested mobility for a to-go packet of powdered acceleration. A massive boost to sprint speed and parkour velocity that clears the distance of a tile in half a jump.

HOW TO STILL FUNCTION

  1. You may be wondering how you can control any movement with this. Well wouldn't you like to know weatherboy. Get ready to get used to some wack ass movement or be prepared to miss every turn and moonwalk away waiting for your 0.0001% fraction to kick in, get stuck against walls because momentum forbids you to move away for several seconds, jumping into the map ceiling, and we cannot forget respawning from falling off the map, only to still carry momentum enough to fall off again.
  2. You are going to have to commit to the speed and embrace it as a way of life. You have to really get used to the movement over time, but there are a few tricks to control movement.
  3. High DPI. If you have to whip your mouse across the table to make a turn then you might as well use sandpaper as a mousepad with how much wear it’s gonna take.
  4. Chakram. Use this for some mid air repositioning and to reset your midair jump as well.
  5. Most importantly, MELEE. This is possibly the most useful tool to help control movement. You can use slide attack to assist in making turns, or just turn yourself into a death roomba. Spam slide in random directions in a small room to turn it into a blender chamber (preferably use a weapon with a good slide attack; one that does not have a long animation or one that displaces you too much; daggers with high attack speed are ideal in my experience).
  6. MORE IMPORTANTLY your melee is your emergency brake. If your melee is in hand, you can halt momentum with this maneuver: slide into a bullet jump, and as soon as your frame leans into bullet jump animation (You do not need to even leave the floor), heavy attack and it will slam you to a halt. Heavy attack is used over a normal slam attack because heavy will slam in any camera orientation, whereas you HAVE to face down to slam on a regular melee.

This entire guide is a shitpost and if you actually read it then I’m sorry for your loss. I play like dogwater and do not know how this build even survives. I’m just here to break the game by stealth killing enemies from the front and not triggering alarms with how fast I move. Now I'm going to spend the rest of my plat buying more warframe slots to keep at least 10 more [Nezha] primes out of spite.