HARROW

by last updated

225

Always prepared to sacrifice. This monastic Warframe uses the Void to bolster allies' defenses and amplify their lethality.

ITEM RANK

30

1 / 74

FORMA COUNT

3

ENDO

96830
DURATION
183%
EFFICIENCY
130%
RANGE
100%
STRENGTH
145%
ENERGY
425
HEALTH
420
SHIELD
1290
SPRINT SPEED
1
ARMOR
150
DAMAGE REDUCTION
33.3%
EFFECTIVE HIT POINTS
1920
9
Natural Talent

Natural Talent

Improves Casting Speed on Warframe abilities if applicable.

+50% Casting Speed

WARFRAME

13
Constitution

Constitution

+40% Faster Knockdown Recovery

+28% Ability Duration

WARFRAME

9
Streamline

Streamline

+30% Ability Efficiency

WARFRAME

6
Vigor

Vigor

+120% Shield Capacity

+120% Health

WARFRAME

7
Primed Flow

Primed Flow

+275% Energy Max

WARFRAME

6
Intensify

Intensify

+30% Ability Strength

WARFRAME

7
Primed Continuity

Primed Continuity

+55% Ability Duration

WARFRAME

7
Redirection

Redirection

+440% Shield Capacity

WARFRAME

14
Corrosive Projection

Corrosive Projection

Enemy armor reduced.

-30% Armor

AURA

9
Power Drift

Power Drift

+15% Ability Strength

+30% Chance to Resist Knockdown

EXILUS

ARCANE GRACE

ARCANE GRACE

ARCANE BARRIER

ARCANE BARRIER

Guide

Work in progress

All-purpose build. (Eidolon build here)

  • Natural Talent is my personal preference, granting a more fluid gameplay.
  • For highlvl purposes, I'd recommend replacing Natural Talent with Adaptation. You could also swap in an augment mod of your choice. Primed Vigor may be added if you're a veteran player.
  • In terms of capacity efficiency, Constitution can be replaced by Augur Message and a regular Flow does its job just fine.
  • Lasting Covenant (Augment mod) lets you prolong Harrow's crit buff with your headshot kills. I don't like it since Covenant (4) cannot be recast while it's still running, thus preventing you from recasting its squad immunity buff.

  • Shields? Yes. Harrow is one of the very few frames I prefer playing with extra shield capacity. Penance's (2) buff duration scales with the amount of shields it consumes. Condemn (1) replenishes shields and overshields. Arcane Grace and/or Barrier support shield regeneration during combat.
    TIP: If you're using a Sentinel or Moa pet, the Guardian mod will instantly refill your shields to 100% after using Penance (2)!

  • Range? Covenant's (4) range equals your affinity range (in most cases 50m) and is not affected by mods. Condemn (1) and the range in which allies will gain energy generated by Thurible (3) are affected by range mods. If you feel like pumping energy into your squad mates nonstop, a range build might be your thing...

Questions? Feel free to message me ingame or on Twitch in the evening (EU time). :)

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