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Saryn Prime

Aggrebee's General Purpose Saryn

by last updated 2 years ago

40

A golden blossom conceals deadly nectar. Featuring altered mod polarities for greater customization.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
300
HEALTH
465
SHIELD
370
SPRINT SPEED
1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
315
Damage Reduction
51.2%
EFFECTIVE HIT POINTS
1,447
Guide
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Saryn Prime builds
Builds by AGGREBEE

Aggrebee's General Purpose Saryn

FLEXIBLE - POWERFUL - PRETTY


PC Version 31.0.5 - 12/28/2021

My main and current most played Warframe. After many many hours of playtime, tens of millions of XP gained with her, lots of experimentation, this is an example of a build I would use with her and used it my MR30 video.
https://www.youtube.com/watch?v=X-pYBFJkBz0

For this build you will need:

  • ONE Aura Forma
  • ONE Forma
  • TWO Umbral Forma (optional, can be replaced with two more Forma for more flexibility)

Most [Saryn] users prefer (near) max range at all times. This means you NEED to use Overextended, which means you need to compensate for its withering -60% Strength downside. I've used builds like this popular build made by CommanderPancake, which use [Blind Rage] to accomplish this. While indeed strong, often times I find the huge loss of Efficiency very annoying and many people compromise even more mod slots to mitigate this. [Primed Flow] is one such mod used in Pancake's build. I tried using [Transient Fortitude] instead of [Blind Rage] and found having 100% Efficiency to be an enormous boon over the extra Strength. Beyond just being able to spam Miasma more, you get more mileage out of Energy, and recasting your abilities after new ESO zone or the unfortunate situation where they're turned off is less painful. Suffice to say, I don't really like to compromise any stat below 100%.

MOD EXPLANATIONS

AURA: Energy Siphon - Always useful, always appreciated, but an aura is an aura and this can easily be swapped for whatever the situation calls for. This build doesn't need the extra points from using something like [Steel Charge] either, unless you want to swap out [Primed Continuity] for a maxed [Umbral Fiber] or something. Personal favorite alternatives? Corrosive Projection, Growing Power, Sprint Boost

EXILUS: Handspring - Getting knocked down is always annoying and takes you out of the action for a moment, but against strong enough enemies it can also be a death sentence. If you're NOT worried about such situations, the extra Range from [Cunning Drift] is generally always useful. Other options include [Coaction Drift], various mobility mods ([Mobilize], [Rush], [Endurance Drift], etc), [Preparation], [Power Drift], and so on are all good options. Again, I like enough flexibility to suit different situations.

SURVIVABILITY:
Umbral Vitality - Statistically the same function as [Vitality] (+440% HP) by itself, but offers 110% more HP with one addtional Umbral mod, and an additional 220% more with all three Umbral mods. Typically I run [Umbral Vitality] + [Umbral Intensify] which is good enough for most things. You can use normal [Vitality] instead with Vazarin polarization, but I never want to take off Vitality or Intensify, hence why I committed to using two Umbral Forma on Saryn.

Adaptation - Personal favorite defensive mod of mine. I generally take this off against weaker enemies for more power/mobility.

Umbral Fiber - I generally don't use this unless I'm up against the absolute most dangerous fights in the game. Better than normal [Steel Fiber] (+110% Armor) at the same capacity when not fully upgraded, but when fully upgraded and in conjunction with other Umbral mods, grants an additional 82.5% armor. This one single mod gives roughly 4000 effective HP in those conditions.

RANGE: Overextended, Stretch, Augur Reach - I generally consider all of these core parts of a typical [Saryn] build, but in dire enough circumstances I might consider running Vigorous Swap in a Naramon slot for the extra damage.

STRENGTH: Umbral Intensify, Transient Fortitude - The former gives a bigger bonus than regular [Intensify] without help from other Umbral mods (44% vs 30%), but with the help of just having [Umbral Vitality], it gives 55%, which is better than Augur Strength and [Intensify] combined (54%). I've explained my reasoning for [Transient Fortitude] before, but I'll add that in situations where survivability is more important than nuking, I often opt for running [Umbral Fiber] instead. I still have Strength >100% that way on top of the enormous effective HP bonus of Umbral Fiber.

DURATION: Primed Continuity - Completely mitigates [Transient Fortitude]'s downside and still adds a positive +28% Duration beyond that. You can cut this mod but I always like having it.

OTHER SITUATIONAL OPTIONS:
Primed Flow - In a [Blind Rage] build it can make life a lot more bearable, but I don't really use it for anything other than Railjack.
Vigorous Swap - When you're fighting the beeg damage sponges
Rolling Guard - iframes!
Amar's Anguish, Armored Agility, Rush, Speed Drift, Mobilize, Endurance Drift, Cunning Drift, Maglev, Streamlined Form, etc - When you're trying to speed through levels as fast as possible
Venom Dose, Contagion Cloud - More damage. Personally prefer the former, as it is more reliable and buffs teammates too.
Enemy Sense, Vigilante Pursuit - When your companion is disabled, such as The Index

ARCANES

ARCANE AVENGER - Gives a flat, additive Crit bonus upon being hit. You get hit literally all the time from random crap, your weapons always have +45% Crit chance. Great general purpose passive damage boost.
ARCANE GUARDIAN - Gives +900 Armor on being hit. Quintessential survivability Arcane for just about any Warframe I use. On Saryn it gives anywhere from 3-4000 effective HP depending on what Umbral mods I have on.
OTHER OPTIONS - I could go in depth here, but honestly the subject is too deep to cover succinctly. There's Arcanes for just about every weapon type, for offense, defense, energy, statuses, and more. The sky is the limit here. It all depends on what the situation demands and what your budget is, really.

HELMINTH ABILITIES

With [Saryn], Molt is easily the easiest ability to give up. In comparison, Spores and Miasma are so integral to her nuking powerset, and Toxic Lash enables easy Spore transfer plus a damage buff, it's hard to make any argument to keep Molt instead of them. I have done a speed build where I gave up Toxic Lash for Infested Mobility, and while it is indeed ridiculously fast, I frequently regret not having it in prolonged skirmishes. Some popular options:

ELEMENTAL WARD (Chroma, Featured here) - Very flexible party buff that does a plethora of things depending on your Warframe's emissive color. I like Heat (extra health), Ice (extra armor), and Toxin (faster reload speed) the most personally. Due to Saryn's proclivity to have insane Range, allies are also frequent beneficiaries of Elemental Ward too.
ROAR (Rhino) - Universally appreciated party damage buff that also boosts ability damage.
GLOOM (Sevagoth) - Slows down enemies in an AOE that follows the caster, and adds lifesteal to allied attacks AND abilities. While not so useful against weak enemies susceptible to nuking, the slowdown is tremendously useful against things that are tanky and actually pose a significant threat (ie demolishers, sisters/liches, certain bosses, etc)
DISPENSARY (Protea) - [Saryn]'s Range does absolutely nothing for this, but Dispensary provides Health, Energy and Ammo to everyone in the party so its effect is always welcome.
ECLIPSE (Mirage) - Gives weapon damage buff or damage reduction depending on if user is standing in light or shadow. Particularly useful in areas with universal light like against Profit Taker. Yes I have taken [Saryn] to Profit Taker, no I have not been downed a single time against it, yes I use Eclipse, yes I absolute annihilate both Profit Taker and all of the Corpus goons at the same time, and yes, very fast too.

I could go on and on, but like Arcanes, there's just too many options. [Saryn]'s biggest weakness in my opinion is survivability, so I like things that can mitigate that. Experiment, judge for yourself, see if you can find some crazy combination.