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Caliban

Caliban: Dispensary/Null Star/Quiver - Conculyst Tanks

by last updated 2 years ago

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The heir of twin kingdoms ascends. Biological and Sentient life meet in Caliban. An adept monarch, he offers crowd control and survivability. His creator had more than one world in mind.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
190
HEALTH
370
SHIELD
650
SPRINT SPEED
1.1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
290
Damage Reduction
49.2%
EFFECTIVE HIT POINTS
1,594
Guide
0 Comments
Caliban builds
Builds by F1ameBlade

Caliban: Dispensary/Null Star/Quiver - Conculyst Tanks

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Caliban Gameplay Guide

[Caliban] is a strong offensive support frame who can use Sentient Wrath and Fusion strike to cripple enemy defenses. His own defense relies on mild aggro generation from Lethal Progeny which synergizes with his passive that grants a weaker form of [Adaptation] to himself and his allies. He's weak to enemies that are immune to abilities as he doesn't have an innate weapon buff and his kit isn't great for completing objectives.

📝 Build Overview 📝

This build focuses on the Conculysts summoned by Lethal Progeny to stall out enemies. Helminth abilities and meta weapons are used to deal with the strongest enemies in a group while the Conculysts deal with all of the trash mobs.

🔢 Helminth Options 🔢

Razor [Gyre] struggles to make up for the severe restrictions it has while it's being channeled and should be replaced.

Dispensary allows [Caliban] to play even more passively as he doesn't need to jump into the fray to grab health, ammo, or energy.

Null Star synergizes with your passive and regenerating shields from Lethal Progeny to grant you an immense amount of survivability.

Quiver allows [Caliban] to shirk all aggro by going completely invisible to enemies.

Other abilities are decent but provide a lot of redundancy due to the existence of operator mode, average loadout combinations, and the previously mentioned options.

📊 Ability Stats 📊

Strength should be at least 200% and Duration is nearly maxed at the cost of Efficiency and Range.

Helminth Invigorations, Arbitration Buffs, Ally Abilities, Arcanes, and other external stat boosts can save you multiple mod slots but may rely on specific team compositions, loadouts, or sheer luck. Plan around these situations and modify your loadout to hit desired ability stat breakpoints.

⏲️ Duration ⏲️

Duration has heavy investment so that Lethal Progeny and other abilities last as long as possible. It can also slightly make up for the terrible Range by allowing Fusion Strike fallout zones to last long enough to stack them throughout the room or on top of every entrance.

⛽ Efficiency ⛽

[Primed Flow] gives you a significant buffer to use your abilities. Fusion Strike has a fallout zone that can be spammed to cover more areas so even a high Efficiency build can become expensive depending on your playstyle and the size of the tileset.

📏 Range 📏

Range isn't as useful on this build as Lethal Progeny discernible gains no benefit from it. Fusion Strike and Sentient Wrath can have issues but camping doorways and corners can allow you to play around it.

💪 Strength 💪

Strength needs to be at least 200% for Fusion Strike to fully strip armor and shields from enemies. Even a few less percentage points can causes enemies to take several more casts to fully strip their defenses. Use any combination of mods to hit this threshold.

↔️ Alternate Playstyles ↔️

Most builds utilize tools that can be swapped out to serve the same purpose albeit in a different manner. The following suggestions are an outline and aren't exhaustive.

🔧 Mods 🔧

  • Growing Power is necessary to hit the Strength thresholds in this build but it can be replaced if you do it in another way.
  • [Primed Sure Footed] is a powerful survival tool that completely negates many forms of hostile crowd control. It also allows weapons with a large area of effect to be fired with impunity. It's an expensive login reward so replace it if you have other forms of status effect immunity.
  • Equilibrium synergizes with Dispensary but it can be cut if you're using a different Helminth ability.

⚙️ Arcanes ⚙️

Arcane Energize pairs well with [Primed Flow] and allows you to be extremely greedy with your ability casts. It can be replaced if you're confident with your energy economy or you're playing with an ally Warframe that provides energy.

Arcane Aegis synergizes with Lethal Progeny to grant [Caliban] a very long shield gate. This is far less useful in lower level missions and can be replaced if you don't trust the high proc RNG.

📋 Final Notes 📋

[Caliban]'s Adaptive Armor doesn't stack with [Adaptation]. This makes it far less useful on ally Warframes as [Adaptation] is a fairly popular mod. It is useful for NPC allies which includes the summoned Conculysts from Lethal Progeny.

Sentient Wrath puts a Lift proc on enemies which can be annoying when trying to capitalize on the increased damage. Using Fusion Strike will bring them back down to the ground with the damage vulnerability still intact.

🔄 Linked Builds 🔄

Frames

Weapons

Other Necessary Tools

📧 Contact Information 📧

Remnants of the Void / Phantom Vanguard Discord Server
If you have any questions or concerns please contact us through the Discord server. We appreciate all forms of support and welcome any criticism designed to help us improve. If you enjoyed this guide you can also support us by giving it a 👍 and sharing it with your friends!

This build is part of a collection that you can either find on the builder's profile or through a special bot we have in the Discord server. We have builds for every item in the game and we're adding new ones frequently. Come check it out!

🏆 Credits 🏆

  • NICHE - Founder of Simulacrum Warriors and Bot Developer
  • Dragazer - Build Curation
  • Marr - Guide Formatting
  • Dystopia - Level Cap Tests
  • Angst - Event Testing
  • Faras - Video Creation
  • Voltage - Riven and Event Consultation
  • Taiepii - Mission and Event Guides
  • Quipp - Video Creation

🛑 Disclaimers 🛑

This build may make certain assumptions about mechanics that can change after a patch. Multiple unnecessary forma may be used to facilitate more options across multiple builds with one polarity plan. Certain sub-optimal mods may be run to fit them into the forma polarity plan. We do not make builds that purposely attempt to abuse mechanics that aren't intended by the developers. None of these previous statements are excuses for a fundamentally incorrect build and we ask that you please contact us when we're wrong. We do not consent to anyone other than the original author of this guide posting it without permission.