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Garuda

ENDGAME IMMORTAL POWER: STR 244% (2% HP PASSIVE), INFINITE HP AND ENERGY, DUR 127%, BREACH SURGE Opt

by last updated 3 years ago

40

Death’s crimson maiden sharpens her talons. Garuda weaponizes the blood of her foes to deal high damage. Sanguine beauty complements her deadly power.

225 VOTES
13 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
240
HEALTH
370
SHIELD
370
SPRINT SPEED
1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
315
Damage Reduction
51.2%
EFFECTIVE HIT POINTS
1,252
Guide
13 Comments
Garuda builds
Builds by nikk

ENDGAME IMMORTAL POWER: STR 244% (2% HP PASSIVE), INFINITE HP AND ENERGY, DUR 127%, BREACH SURGE Opt

READ BELOW FOR BREACH SURGE (MUCH BETTER) AND [Blending Talons] OPTIONS

In order to give you build options, I recommend keeping either Umbral Intensify at 1 below max rank OR Adaptation at 2 below max rank.

This is a DPS/Survivability build that aims to make the most out of [Garuda]'s passive, which buffs all damage by 100% when HP is at 2% (why other popular builds don't make the most of this is weird, a big waste)

The combination of [Quick Thinking], [Primed Flow], [Umbral Fiber], and [Adaptation] allow you to stay at 2 HP basically forever and maintain Garuda's 100% all damage buff without having to worry about getting 1-hit.
If you have Primed Sure Footed, use that instead of Pain Threshold for 100% stagger mitigation (never stagger)

Standard Blood Altar Play-style
Always have a blood shield up (made easier with the added duration), and be constantly draining to stay at 2 HP. Spam her 4th ability (while at 2 HP) and the blood ball from her shield (or melee like I do). When you start to get near 200 energy, pop a blood altar and drain yourself back up to max energy. This effectively gives infinite energy. Rinse and repeat.

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Alternative (Better) Breach Surge Play-style
With the Helminth System, swapping Blood Altar for Breach Surge and combo-ing it with Seeking [Talons] can create INSANE amounts of damage, plus the blind effect from Breach Surge is perfect for covering you during the Seeking [Talons] build up animation. But Nikk I hear you say, without blood altar how do we quickly get HP back for energy? There's an easy solution for this, and it actually works alot better than blood altar so I would use this over blood altar regularly too: Magus Elevate on your Operator.

At full rank, Magus Elevate gives you a 95% chance to restore 300 health to your Warframe when you transfer into it. And with our setup, [Garuda] has EXACTLY 300 health. So, whenever you need health to convert to energy, just quickly transfer out and into your Warframe, and then Bloodlet like normal to convert the health to energy.

This is actually MUCH better for keeping her at 2% with our setup for several reasons:

  1. Magus Elevate takes no energy to activate unlike Blood Altar, and transferring out and into your Warframe gives you a second or 2 of invulnerability

  2. The healing is instant, you go from 0 to 300 with 1 button press, whereas Blood Altar takes a few seconds to heal back up and you can still be attacked during the healing process

  3. You don't have to stay in one spot unlike Blood Altar

  4. There is no way you'll accidentally get yourself back up past 2%, unlike Blood Altar which can give you back more health than you want if you accidentally run over it again or stay in it too long

This frees up Blood Altar to be swapped with Breach Surge, so you get much better damage AND much better healing. And in the 1/100 times Magus Elevate doesn't activate on the first try (since its 95% chance at max), just spam your transference again until it does.

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This objectively gives her more damage output and survivability than using any combination of Adaptation without Quick Thinking. Here's how:
-Primed Flow gives 600 energy

-Max Quick Thinking effectively gives you 1440 HP from energy while allowing you to always stay at 2 HP for the damage buff

-[Umbral Fiber] effectively halves incoming damage which, when factored into the 1440 HP from Quick Thinking, gives you somewhere around 3500 HP with Quick Thinking active

-Adding in Arcane Guardian further boosts armor to an insane degree, almost impossible to die if you use her other abilities

-Some clarification on why I don't use other mod combos: Adaptation by itself takes time to build up and you can be 1-hit before it gets to max power. Even if you modded her base health to be 1200 with [Umbral Vitality], [Adaptation] would only boost that to 2300 and you wouldn't have her 100% damage boost, and you would not have the armor buff from [Umbral Fiber]. Putting all 3 Umbral mods on [Garuda] would be a huge waste as you lose over half of your mods points for only 3 mods. You would not have enough room left to make effective use out of the rest of her kit, and [Vitality] is useless for her passive anyway (and it gives her too much health to work with Magus Elevate).

Strength is, of course, slightly above 144% to make the most use out of her 4th ability. Going much higher than that isn't really needed, especially if you're always at 2 HP like you should be.

Duration is slightly buffed to give you a bit more time to kill enemies marked with her 4th ability, and also gives her blood shield a bit more up-time.

Range is buffed to increase the distance of Breach Surge
If you do not want to go with the Breach Surge combo for some reason (even though it objectively better than her base kit) since we have the extra mod slot, Range also makes her [Pounce] for Blood Mirror go alot farther which is good for covering large distances.
Range doesn't affect her 4th ability, so if you're not using it for Breach Surge you can swap it out for whatever you want.

Natural Talent makes her 4th ability a lot faster to pop off and easier to spam, along with all her other abilities.

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[Blending Talons] Options
With the introduction of [Blending Talons], you can choose to swap that out for either [Stretch] or [Natural Talent] depending on your priorities.

[Blending Talons] is useful if you want to get right in the middle of a group of enemies (or in the face of a big enemy) and pop off without having to wait for the standard Seeking [Talons] wind up time. Pairing this with Breach Surge also makes her a close quarters monster since you can quickly spam them back to back in the middle of a group of enemies.

The main downside is the extremely short range which, even with [Stretch], only gives you a max 13 meter radius, so you really have to be up in enemies' faces and if you ever jump away you have to recast it. On the plus side, you can still hold the ability button to charge up and use the normal Seeking [Talons] rather than [Blending Talons], but if you choose to keep [Stretch] instead of [Natural Talent], the charge up time takes longer.

The increased combo counter charge effect is nice, but not really needed if you go with the Blood Rush setup I have in my Talons guide linked below.

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Here is my endgame Talons build for melee 3.0: https://overframe.gg/build/26188/

Happy Hunting