Reaper is here
- 4 Forma
- Medium Guide
- Votes
- 180
Shadow Pull Set Up Build
- 3 Forma
- Short Guide
- Votes
- 101
Reaper is here 2.0
- 4 Forma
- Short Guide
- Votes
- 52
Hardcore Endgame Shadow | 1 Forma | Steel Path
- 1 Forma
- Short Guide
- Votes
- 34
ITEM RANK
3060 / 60
APPLY CONDITIONALS
Hello everyone,
My name is UltimoFive and today we are going over [Sevagoth's Shadow], The [Shade] Reaper.
Sevagoth's Shadow is intertwined with Sevagoth and comes built-in when a player obtains Sevagoth.
[Sevagoth's Shadow] comes with 2 "V" Polarity Slots, plus a "V" Aura Slot. Because of this, the builds on him will require 3 Forma.
Advantages:
Very High Armor at 450
Above Average Sprint Speed at 1.10
Disadvantages:
Very Low Shield Pool at 50/150
Low Energy Pool at 100/150
Embrace - Shadow's First Ability expands its [Reach] to tether, then reel in all enemies within range. All grasped enemies are lifted and rapidly float towards the ability's cast location where they clump into a flailing mass. This ability is great for bringing in enemies that are far away from the player for easy eradication or for synergy use with Sevagoth's Soul Harvester Build. That is really all there is to this ability, it is a simple Pull, but is very useful.
Consume - Shadow's Second Ability lunges him forward across the battlefield towards an aimed direction or dashes through a targeted enemy that is within range. Upon contact with an enemy it deals massive Radiation Damage and knocks down the enemy while healing Shadow's Health Pool. This ability is extremely useful due to keeping Shadow alive for as long as possible or range gapping if enemies are to far away from the player. Again, a fairly simple ability, but yet is extremely useful for survivability.
Death's Harvest - Shadow's Third Ability lets loose a harrowing wail to leave death marks upon all enemies within range. All enemies marked then take increased damage from all sources for the duration of the mark. This ability is good, but has a flaw. It is really expensive. Shadow's Energy Pool without any energy mods is 150 Energy at max rank and Death's Harvest requires 75 Energy. That means the player can use the ability twice before requiring more Energy, which in my opinion makes this ability a little bad. His claws do plenty of Damage, so I find that Death's Harvest isn't even useful. However, into very late game in the Steel Path it does become more useful, just early game not so much.
Reunite - Shadow's Fourth Ability transfers its master's consciousness back into his physical form. This ability will also auto-cast if the user's Death Well becomes emptied, Shadow receives Fatal Damage, or if [Sevagoth]'s body enters a Nullification Sphere. This is the exact opposite of [Sevagoth]'s Exalted Shadow Ability, in which instead of Sevagoths transferring to Shadow, he just returns back to Sevagoth's Frame. Nothing more to say on this ability.
The Builds for [Sevagoth] Focus on his third ability, Gloom, in the [Vitality] Drainer Build and focus on his first two abilities, Reap and Sow, in the Soul Harvester Build. These Builds work well into late game and even into the Steel Path, in which they assist in a multitude of situations.
If you'd like more information on [Sevagoth] than make sure to check out my other guide on the Frame, where I go into much more detail on [Sevagoth], himself.
[Sevagoth] 🠖 The Shadow Revenant | Sevagoth
Corpus | 4 Forma | Toxin
Corrupted & Grineer | 4 Forma | Viral
Infested | 4 Forma | Gas
The Elements for Sevagoth's Shadow Claws follows Toxin for the Corpus, Viral for the Corrupted and Grineer, and Gas or Viral/Heat for the Infested. I won't go into much detail in this guide. However, these Builds work great into Late Game and the Steel Path in which it can decimate all who stand in the players way.
If you'd like more information on the [Shadow Claws] than make sure to check out my other guide on the weapon, where I go into much more detail on the weapon.
[Shadow Claws] 🠖 The Reaper's Claws | Shadow Claws
Intensify - In place of Umbral Intensify if one doesn't have it.
Steel Fiber - In place of Umbral Fiber if one doesn't have it.
Vitality - In place of Umbral Vitality if one doesn't have it.
Arcane Guardian - Upon being Damaged, 15% chance for 900 Armor for 20 seconds.
Arcane Energize - Upon Energy Pickup, 60% chance to replenish Energy to nearby allies.
Arcane Grace - Upon Health being Damaged, 9% chance for 6% Health Regen for 9 seconds.
Arcane Eruption - Upon Energy Pickup, 100% chance to Knockdown nearby enemies.
Arcane Fury - On Critical Hit, 60% chance for 180% Melee Damage to Melee Weapons for 18 seconds.
Arcane Strike - On Hit, 15% chance for 60% Attack Speed to Melee Weapons for 18 seconds.
If you guys enjoyed and liked the build make sure to give it a ⭐ to help out! To help out even more, why not check out my channel where I not only make guides and builds, but also stream games, make Playthroughs, and more!
Link for my Channel 🠖 https://www.youtube.com/c/UltimoFive
See you guys on the next guide!