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Zephyr Prime

Energized Thundercloud Zephyr | Tornado Nuke and Energy Generator

by last updated 12 days ago

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Take to the skies with this golden bird of destruction.

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1
Tail Wind
2
Airburst
3
Turbulence
4
Tornado

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
225
HEALTH
450
SHIELD
450
SPRINT SPEED
1.2
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
125
DAMAGE REDUCTION
29.4%
EFFECTIVE HIT POINTS
1,088
Guide
0 Comments
ZEPHYR PRIME builds
Builds by ninjase

Energized Thundercloud Zephyr | Tornado Nuke and Energy Generator

INTRODUCTION

This Zephyr build is geared towards steel path endurance/endless missions and defense missions, offering high range crowd control from airburst, AOE nuking from tornadoes, infinite energy from spectrosiphon and easy survivability/defense from high range turbulence with brief respite as backup against any damage that goes through turbulence.

Shared polarities with speedrun/open world build: https://overframe.gg/build/212547/zephyr-prime/roaring-jet-stream-zephyr-general-use-speedrun-steel-path/

BUILD SPECIFICS

Duration
We want duration only for turbulence uptime. Tornados and spectrorage have very long base duration already and airburst is not affected by duration at all.

Efficiency
Not needed at all due to the insane energy generation from spectrosiphon combined with primed flow.

Range
The only stat that really matters since it affects the radius of spectrorage, turbulence and most importantly airbust. This does NOT affect the pull radius of tornado. High radius turbulence helps protect defense objects by standing next to them.

Strength
This does not affect the build in a meaningful way.

Aura/Exilus
Aura

  • Brief respite is an optional addition as backup survival against breakthrough damage (melee, explosions) or if jet stream is down for some reason.
  • Enemy radar helps plan enemy pathing for optimal tornado/spectrosiphon placement

Exilus

  • Primed sure footed or handspring are great to prevent knockdowns which makes Zephyr vulnerable to melee attacks and reduces DPS
  • Aero vantage is a good option that allows you to basically aim glide indefinitely, which replaces zephyr's hover ability if you chose to replace 1
  • Vigilante pursuit if you don't run enemy radar

Other mods
Rolling guard - very useful mod. Even though turbulence blocks all projectiles, zephyr will still need to recast every 30s and becomes completely vulnerable in between. Furthermore, AOE damage and environmental status effects still go through turbulence so the status cleanse and invulnerability from rolling guard is essential for survival. If you feel you don't need this, you can replace this with more duration mods like augur message/constitution or range.

Natural talent - another essential quality of life mod. Speeds up the animation of turbulence so recasts are faster, tornados which are by default very slow and make airburst/spectrorage even faster.

Augments
Funnel Clouds makes tornadoes smaller but increases their total number from 3 to a total of 11 tornadoes, which covers an overall greater area. While they cannot innately pick up enemies with the augment, casting airburst or afflicting enemies with ragdoll state causes them to be sucked into tornadoes exactly like without the augment. This means enemies can potentially receive more overall damage due to the higher number of tornadoes each with 100% damage and 2x crit multiplier. Keep in mind that tornados have a low base pull radius of 10m which cannot be changed by range. Airburst with high range hits 19m, almost double the tornado pull range, which means airburst is more effective at actually collecting enemies.

Alternatively, if you prefer to let tornado passively pick up enemies, you can dop the augment for more duration (e.g. constitution or augur message) or range (augur reach).

Spectrosiphon is great to generate tons of energy orbs for you and your squad, since Zephyr does not need more crowd control or damage and spamming tornado and airbust can cost a lot of energy. This is also good for newer players who do not own a rank 5 arcane energize. If you want to keep ability 1 to float/move around or don't need energy, just replace the spectrosiphon augment with streamline.

Helminth
Spectrorage - has been used in this build for energy generation, but if you don't feel you need this, feel free to use something else or better yet, don't subsume any abilities over 1 since you can use 1 to float in the air and traverse maps faster.

Breach surge - sparks produced from tornado damage can feed back into tornados and make stronger sparks. Synergy seems good on paper but it is inconsistent in practice and tornados can already do so much damage you probably won't notice it. You may also want to build positive strength to help the breach surge multiplier.

Spellbind with spellbound harvest - decent option for the status immunity and knockdown resist if you don't own primed sure footed. Spellbound harvest augment returns energy whenever cast on 4 or more enemies.

For even more excessive crowd control - resonator or shooting gallery with muzzle flash augment

ARSENAL

Nearly any weapon modded with either electric or gas works amazingly with tornadoes. Electric is best on weapons with innate electric damage or shotguns that have access to primed charged shell since electric mods scale the damage of electric DoTs which are uncapped in number. On the other hand, toxin/heat mods do not affect final gas damage and gas procs are capped at 10. Electric generally kills much faster and scales higher but gas is a decent alternative on weapons that cannot be modded well to make electric (e.g. Toxin innate kuva and tenet weapons).

Electric Fulmin: https://overframe.gg/build/244686/fulmin/electric-fulmin-for-zephyr-tornado-nuking/
Electric Bubonico: https://overframe.gg/build/210444/bubonico/bubonico-corrosive-primary-electric-secondary-hybrid/
Electric Phage: https://overframe.gg/build/252696/phage/shocking-tentacles-electic-phage-dot-insane-single-target-dps/
Electric Phantasma: https://overframe.gg/build/269027/
Electric Tenet Agendus: https://overframe.gg/build/251031/tenet-agendus/tenet-agendus-pure-electric-hybrid-combo-x12-heavy-grouped-nuking/
Gas Verdilac:

PLAYSTYLE

  1. Activate turbulence and keep activate on cooldown. Use turbulence to protect defense objects.
  2. Hold 4 to cast stationary funnel clouds
  3. Cast 1 to crreate spectrorage mirrors around the funnel cloud tornadoes
  4. Tap 2 to create airburst vortex that sucks enemies into tornadoes
  5. Shoot any tornado with your electric or gas weapon and watch them die.

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