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Revenant

General Use Revenant

by last updated 4 years ago

50

Macabre spectral power has risen. Infused with the essence of the Eidolon, Revenant has strong survivability and deals high damage. Enemies become his thralls.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
190
HEALTH
370
SHIELD
735
SPRINT SPEED
1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
135
Damage Reduction
31%
EFFECTIVE HIT POINTS
1,517
Guide
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Revenant builds
Builds by JCaesar007

General Use Revenant

A general use [Revenant] build. High mesmer charges for comfortable immortality (just avoid nullifiers and be aware that some enemies like turrets don't get stunned), enough strength that 3 can one shot enthralled enemies, and a strong, long-lasting laser dance, if you're into that sort of thing (honestly, it's fun but it's the least important part of Rev's kit).

You get 18 mesmer charges at 300 strength, 19 at 317, so the last rank of [Blind Rage] only gets you less efficiency (and a slightly stronger Danse Macabre but it's not worth it).

I also don't recommend ranking [Narrow Minded] up all the way. Duration is great for stun and enthrall time, and range is mostly a dump stat (it doesn't affect 2 or 4, and only forces you to be a bit more accurate with your 3), but if it's too low it will hurt some quality of life things like enthrall range.

There is some flexibility with this build. [Primed Flow] isn't really necessary, especially if you have good energy generation options, and it's only really needed if you're using 3 and 4 a lot. You could try a higher range build if you prefer to sweep away thralls with your 3 instead of laser dance. Also, use whatever aura you think is best for the situation. [Corrosive Projection], a weapon amp, [Sprint Boost], etc. You can also swap some of the more expensive end game mods out for cheaper ones and he should still function fine. Use the maximization calculator on the wiki to find the mesmer charge cutoffs.