The reason why I don't have mods that trigger on headshot kill is that bleed procs don't count as headshot kills (even if you hit the enemy in the head and get a bleed proc) and this build is meant for bleed procs.
=== Assumptions ===
10 Viral Stacks? False
Steel Path? True
Parasitic? False
Headshot? True
No. of status types on enemy: 0
Stacks of primary merciless: 12
Crit Chance: 102.00%
Crit Multi: 4.40x
Status Chance: 10.00%
Multishot: 3.30
Potential Damage per Projectile:
IMPACT: 63,769
PUNCTURE: 85,026
SLASH: 63,769
Total Potential Damage per Projectile: 212,565
Total Potential Damage: 701,464
Potential DPS: 1,046,962 (does not include reload)
Potential Bleed Damage per Projectile per Second: 2,332,072
Total Potential Bleed Damage per Second: 7,695,839
===== HEAVY GUNNER (Lvl 10,000) =====
Total Damage: 714
Total Bleed Damage per Second: 2,374
Total Bleed Damage (5 seconds): 11,874 (1.47% of enemy health)
===== BOMBARD (Lvl 10,000) =====
Total Damage: 374
Total Bleed Damage per Second: 1,243
Total Bleed Damage (5 seconds): 6,217 (0.77% of enemy health)