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Nezha Prime

Ne Zha Prime Str + Duration Build for ULTIMATE Tank + Teammate Support. (4 FORMA, NO UMBRA)

by last updated 2 years ago

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Behold: the Scion of the Burning Wind, now before you in most courtly accoutrement. Featuring altered mod polarities for greater customization.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
225
HEALTH
465
SHIELD
185
SPRINT SPEED
1.2
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
265
Damage Reduction
46.9%
EFFECTIVE HIT POINTS
1,122
Guide
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Nezha Prime builds
Builds by thy_god

Ne Zha Prime Str + Duration Build for ULTIMATE Tank + Teammate Support. (4 FORMA, NO UMBRA)

This build is meant for a Tanky + Stronk [Nezha], with the capability to be a support by giving shields.

Why no umbra?

There's no real need for any of the umbra stuff since [Nezha]'s mostly going to be immune to basically everything with his 3. Instead, we'll use the slots to put in mostly ability strength mods as seen.

How bout aura mods?

Regarding the aura, it's not rlly that important what the aura is, but personally, using [Growing Power] allows for more ability strength.
Another alternative is [Steel Charge], but this depends on preference.

Why is the range so little?

[Nezha]'s 3rd ability's augument: [Safeguard], has infinite range, hence there's no real need for range if [Safeguard] alr has infinite range.
If [Nezha]'s 4 Isn't subsumed to something like Gloom, Roar or Eclipse, his 4th ability would be pretty useless ngl.
But other than that, [Nezha]'s 1, 2 and 3 all do not require range at all for the most part, therefore range is not an important factor.

However, since Roar has such a short range, it would be quite hard to proc Roar on teammates.
Though this isn't an issue in defense/mobile defense missions.

After all, this build is more centered around [Nezha]'s ability to shield others, + his 2's damage vulnerability debuff and general tankiness.

Alternatives to helminth subsumes:

If the short range on Roar bugs you a little too much, using eclipse or gloom also works.
Due to eclipse and gloom not being affected by range too much,
it can potentially be a better alternative depending on preference.

Basic strategy:

The basic strategy is to proc status, use 3, then spam Nezha's 2 in the hopes of gaining more energy. (If you have zenurik, you can replace fleeting/[Streamline] with [Augur Secrets].)
Afterwards, activate 4, then activate 1.
Rinse and repeat, activate 3 on teammates (literally spam it),
while also spamming 2 on enemies,
to get them to drop health/energy orbs.

Nezha's 2 increases damage dealt to tanky enemies such as Kuva liches/Sisters of parvos, as well as the hounds and lich thralls.

Arcanes:

Arcanes don't rlly matter much, however Energize and Guardian is my usual go-to.

Alternatives could be damage/attack speed related arcanes such as Arcane [Fury], Arcane strike, Arcane acceleration etc.

Status effect immunity arcanes like arcane nullifier are useless, so don't use them.

That's bout it for my first guide on best boy.

:D

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